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Final Fantasy VII Remake - poradnik do gry

Final Fantasy VII Remake - poradnik do gry

Pobierz Poradnik do Gry PDF, ePUB lub iBooks
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Final Fantasy VII Remake: Aerith - Ulepszenia i umiejętności broni Final Fantasy VII Remake poradnik, solucja

Ostatnia aktualizacja: 16 marca 2021

Na tej stronie poradnika do gry Final Fantasy VII Remake znajdziesz spis wszystkich ulepszeń do broni Aerith - jednej z grywalnych postaci. Warto tutaj zaznaczyć fakt, że wraz z wyższymi poziomami, broń otrzymuje nowe umiejętności, dzięki czemu postać znacznie zyskuje na sile.

Guard Stick Core (koszt ulepszeń 8 SP) - Final Fantasy VII Remake: Aerith - Ulepszenia i umiejętności broni - Final Fantasy VII Remake - poradnik do gry

Guard Stick

Guard Stick Core (koszt ulepszeń 8 SP):

  1. Magic Attack Power +12
  2. Defense +7
  3. Magic Defense +7
  4. Max HP +150
  5. Max MP +8

Guard Stick Sub-Core I (koszt ulepszeń 10 SP):

  1. Attack Damage 5% Boost
  2. Tempest Damage 5% Boost
  3. Physical Damage Reduction 10% when Guarding
  4. Magic Damage Reduction 10% when Guarding
  5. New Materia Slot

Guard Stick Sub-Core II:

  1. Magic Attack Power +18
  2. Max HP +150
  3. Max MP +8
  4. MP Regeneration 10% Boost
  5. New Materia Slot
  6. New Materia Slot Connection

Guard Stick Sub-Core III:

  1. Magic Attack Power +18
  2. Max HP +150
  3. Max MP +8
  4. Elemental Defense 5% Boost
  5. Healing Spells MP Cost Reduction 20%
  6. New Materia Slot
  7. New Materia Slot Connection

Silver Staff

Silver Staff Core (koszt ulepszeń 8 SP):

  1. Magic Attack Power +12
  2. Max HP +150
  3. Max MP +10
  4. New Materia Slo

Silver Staff Sub-Core I (koszt ulepszeń 10 SP):

  1. Fire Damage 5% Boost
  2. Ice Damage 5% Boost
  3. Lightning Damage 5% Boost
  4. Wind Damage 5% Boost

Silver Staff Sub-Core II:

  1. Magic Attack Power +10
  2. Magic Attack Power +10
  3. MP Regeneration 50% Boost
  4. Magic 20% Boost with Full MP
  5. Inflicted Debuff Duration 10% Boost

Silver Staff Sub-Core III:

  1. Magic Attack Power +10
  2. Magic Attack Power +10
  3. Max HP +200
  4. Attack Spells MP Cost Reduction 20%
  5. Healing Spells MP Cost Reduction 20%
  6. Trade-Off
  7. New Materia Slot
  8. New Materia Slot

Arcane Scepter

Arcane Scepter Core:

  1. Magic Attack Power +5
  2. Max MP +8
  3. Max MP +8
  4. Inflicted Debuff Duration 10% Boost
  5. Buff Duration 10% Boost

Arcane Scepter Sub-Core I:

  1. Fire Damage 5% Boost
  2. Ice Damage 5% Boost
  3. Lightning Damage 5% Boost
  4. Wind Damage 5% Boost
  5. Elemental Materia Damage 10% Boost

Arcane Scepter Sub-Core II:

  1. Magic Attack Power +7
  2. Magic Attack Power +7
  3. Max MP +10
  4. Attack Damage 5% Boost
  5. Stagger Siphon
  6. New Materia Slot

Arcane Scepter Sub-Core III:

  1. Magic Attack Power +8
  2. Magic Attack Power +8
  3. Max MP +10
  4. Attack Spells MP Cost Reduction 20%
  5. MP Regeneration 10% Boost
  6. New Materia Slot
  7. New Materia Slot Connection

Mythril Rod

Mythril Rod Core:

  1. Magic Attack Power +5
  2. Magic Attack Power +5
  3. Max MP +13
  4. New Materia Slot
  5. New Materia Slot Connection

Mythril Rod Sub-Core I:

  1. Magic Attack Power +6
  2. Magic Attack Power +6
  3. Magic Attack Power +6
  4. Bloodsucker
  5. Magic 20% Boost with Full MP

Mythril Rod Sub-Core II:

  1. Magic Attack Power +10
  2. Magic Attack Power +10
  3. Max HP +200
  4. Physical Defense +5 with High HP
  5. Magic Defense +5 with High HP
  6. Limit Break 5% Boost with Low HP
  7. New Materia Slot Connection
  8. New Materia Slot

Bladed Staff

Bladed Staff Core:

  1. Magic Attack Power +8
  2. Defense +5
  3. Max HP +200
  4. Luck +5

Bladed Staff Sub-Core I:

  1. Critical Hit Rate 10% Boost
  2. Critical Hit Damage 10% Boost
  3. Critical Hit Rate 50% Boost with Low HP
  4. Crippling Damage 10% Boost

Bladed Staff Sub-Core II:

  1. Magic Attack Power +10
  2. Max HP +200
  3. Max MP +12
  4. Limit Break 5% Boost with Low HP
  5. New Materia Slot

Bladed Staff Sub-Core III:

  1. Magic Attack Power +12
  2. Max HP +200
  3. Max MP +15
  4. Physical Defense +10 with Low HP
  5. Magic Defense +10 with Low HP
  6. Critical Hit Rate 10% Boost
  7. Critical Hit Rate 50% Boost with Low HP
  8. New Materia Slot

Reinforced Staff

Reinforced Staff Core:

  1. Magic Attack Power +5
  2. Magic Defense +5
  3. Max MP +8
  4. Buff Duration 10% Boost
  5. Debuff Resistance +5

Reinforced Staff Sub-Core I:

  1. Physical Damage Reduction 10% when Guarding
  2. Magic Damage Reduction 10% when Guarding
  3. Magic Attack Power +5 with High HP
  4. Self-Healing 50% Boost with Low HP
  5. New Materia Slot

Reinforced Staff Sub-Core II:

  1. Magic Attack Power +10
  2. Magic Attack Power +10
  3. Magic Defense +8
  4. Max MP +10
  5. Tempest Damage 5% Boost
  6. Physical Defense +5 with High HP
  7. New Materia Slot
  8. New Materia Slot