Poradniki do gier Kody i trainery Nowe poradniki Popularne Współpraca Nielimitowany dostęp
Pobierz Poradnik do Gry PDF, ePUB lub iBooks

Might & Magic VII: For Blood and Honor - poradnik do gry

Might & Magic VII: For Blood and Honor - poradnik do gry

Pobierz Poradnik do Gry PDF, ePUB lub iBooks
SPIS TREŚCI

Items: Weapons | Might & Magic VII For Blood and Honor poradnik Might & Magic VII: For Blood and Honor

Ostatnia aktualizacja: 3 września 2019

WEAPONS

Damage

-||-

Value

-

Crude Longsword

3d3

-

50

"Though notched and dented, this longsword is still an effective weapon."

Elven Saber

3d3

+3

200

"A common elven weapon, this saber is a deadly, if unremarkable, weapon."

Keen Longsword

3d3

+6

350

"Although this longsword appears quite old, the edge of the blade is unusually sharp. It was quite probably enchanted to remain that way during its creation."

Graceful Sword

3d3

+9

500

"An high quality longsword, monogrammed initials near the base of the pommel indicate it was forged by master weaponsmith Mekorig the Blind circa 780-800."

Duelist Blade

3d3

+12

650

"These rare blades were forged sometime before the Silence, and have been used by noble duelists who want to die in style for centuries. No two are quite alike, but all share bloody histories."

Two-Handed Sword

4d5

+0

400

This simple two-handed sword with a leather grip is a common design in Erathia.

Great Sword

4d5

+2

500

"An effective, deadly design employed by less well disciplined armies throughout time. The smith of this particular two-handed sword thoughtfully added a blood groove down the center of the blade."

Heroic Sword

4d5

+8

800

"It is thought by some master swordsmen that a wavy blade is a bit stronger than a straight one, and does more damage when it strikes an opponent. That may or may not be true, but one thing is certain--this particular sword's craftsmanship is amongst the finest you've ever seen."

Broadsword

3d4

-

100

A polished broadsword commonly used by all forces in Erathia.

Steel Broadsword

3d4

+4

300

A fine Erathian steel broadsword of excellent quality and edge.

Champion Sword

3d4

+10

600

"More a falchion than a broadsword, this magnificent weapon retains a keen edge in spite of its age."

Cutlass

2d4

-

40

The swept-back style of the cutlass helps opponents underestimate the weapon's true reach. Many unexperienced swordsmen have lost their lives to this deceptive design.

Goblin Cutlass

2d4

+5

290

"A strange mix of brass and some other, reddish metal provide this weapon with its strange color and unusual strength. Goblin craftsman are typically unconcerned with appearance, but when it comes to killing, they can be counted on to get it right. "

Regnan Cutlass

2d4

+11

590

"Cleverly concealed initials near the pommel of this cutlass prove this beautiful weapon to be the work of Alec Teling, master smith to Hareck IX, Lord of Regna, and emperor of the Endless Ocean."

Dagger

2d2

-

8

A crude dagger found in the hands of thieves and ruffians everywhere.

Dwarven Dagger

2d2

+2

100

"More like a short sword to a dwarf, this dagger is an excellent example of superior dwarven engineering and inferior artistic creativity."

Sharktooth Dagger

2d2

+3

150

The 'blade' of this dagger is really a sharks' tooth taken from the waters of the Quiet Ocean and mounted on a fancy handle. It is very sharp and light.

Assassin's Dagger

2d2

+5

250

The crosspiece of this dagger folds in to make concealment easier. A spring in the pommel snaps the crosspiece out very quietly when the dagger is drawn from its sheath.

Mage Dagger

2d2

+6

300

"A weapon from the Time of Wonders, it is no longer possible to achieve a sharper or stronger edge."

Long Dagger

2d3

-

15

The long dagger combines the extra reach of the sword with the stealth of the dagger.

Erathian Long Dagger

2d3

+4

200

"Really more of a short sword than a dagger, the narrow blade belies an unusual strength and a possibly enchanted edge."

Exquisite Long Dagger

2d3

+7

350

"The spare, yet appealing design of this long dagger is typical of pre-Silence artifacts. This particular style was very popular at the time, but since more than a thousand years have passed, few remain. Like everything from the time of the Silence, it looks as new as the day it was made."

Crude Axe

4d2

-

30

This primitive axe is more like a simple tool than a weapon.

Battle Axe

4d2

+2

100

The flared edge of the blade is a common style used by low budget human armies and bandits.

Dwarven Axe

4d2

+5

250

"Typical Dwarven manufacture: Strong, practical, and plain."

Steel Axe

4d2

+8

400

"One of several crates full of such axes stolen from the Dwarves by the Warlocks of Nighon. Each of these weapons has been tempered and enchanted by the Stone City foundry, and stamped with their mark."

Minotaur Axe

4d2

+11

550

"Double bladed axes like these are powerfully enchanted by Minotaur sorcerers in a secret process known only to them. These axes are light where they should be heavy, and slice through metal armor as easily as they slice through cloth."

Poleaxe

3d7

-

225

This style of long hafted axe has better reach and more power than the normal one-handed axe.

Warrior's Poleaxe

3d7

+3

450

"This poleaxe has a sharper blade equipped with all the latest in military technology: Blood grooves, whistle-holes, and a counterbalanced, smaller blade behind the haft for tricky, disembowling, backstrokes."

Headsman's Poleaxe

3d7

+9

900

"So named for the execution device favored by headsmen, the Headsman's Poleaxe sports a longer blade to reduce messy and embarassing execution mistakes. "

Crude Spear

1d9

-

15

"Though constructed with a head of sharpened rock lashed to a rough stick, this spear can cause serious damage. (+1D9 if used two-handed)."

Soldier's spear

1d9

+1

50

Spears like this are found in all armies where their versatility as both pole and melee weapons are demonstrated regulary.

Elven Spear

1d9

+5

250

"Elven weapons are almost always as graceful as they are practical. The spear's style and elegance have not come at the expense of practical qualities such as the sturdy attachement of head to haft, nor the choices of metal and haft grip."

Cruel Spear

1d9

+9

450

The triangular shape of the spear head leads to especially painful wounds that do not heal easily or well. Runic enchantments inscribed along the haft suggest enchantments that enhance the cruel effect of the triangular head.

Sublime Spear

1d9

+13

650

A smithy symbol and date stamp indicate this spear was made in the magical forges of Governor Padish 12 years before the Silence.

Halberd

3d6

-

200

"Like all Halberds, this weapon is basically an axe with a very long haft. It's a versatile weapon--doubling as a spear when fighting room is tight, or a staff when personal defense is needed. This one is of ordinary worksmanship and materials."

Weighted Halberd

3d6

+4

400

"The haft of this halberd has been cored, and filled with a lead rod. When the weapon is swung, the lead rod slides to the blade end of the halberd with a loud crack, adding force and weight to the blow."

Mighty Halberd

3d6

+10

700

"A small stamp on the blade of this weapon indicates it was constructed in the famous Mekorig Foundry by the master himself, Mekorig the Blind. You would be hard pressed to find a finer Halberd anywhere in the world "

Trident

2d6

-

100

"A variant of the farmer's pitchfork, the trident had been used by spear fishermen since time began. Now it is the traditional weapon of sea-going warriors throughout the world."

Barbed Trident

2d6

+6

400

"Improving on the basic trident design, the tips of the tines have rough, backwards facing barbs. This designs causes much more damage as the weapon is pulled from the victim."

War Trident

2d6

+12

700

"A style favored by the Imerial Regnan Navy, the two side tines of the war trident are thin and sharp to make slashing as easy as stabbing. To further impress enemies, the tines are gilded in brass, and the haft painted yellow, giving the appearance that the Regnans are fighting with golden weapons."

Crude Bow

5d2

-

100

A simple longbow constructed of common materials and uninspired design.

Longbow

5d2

+2

200

"A higher quality long bow designed after the elven long bow, but without the elven skill."

Elven Longbow

5d2

+4

300

Etched initials at the base of the bow indicate this bow was made by master bowyer Ivan Selving's workshop during the Timber Wars of the late 600's.

Composite Bow

5d2

+6

400

"Composite bows are made of a variety of materials and pieces, instead of a single piece of wood. They are generally more flexible and powerful than regular bows."

Griffin Bow

5d2

+8

500

"The grisly materials used in this bow--a griffin's skull and tough spine--make for a surprisingly tough and powerful bow. Needless to say, the materials are hard to harvest, and griffins fight back much harder than Yew trees."

Crossbow

4d2

-

50

"Although crossbows have many advantages--locking string catches, superior shot strength, easy to learn--they don't compare to the longbow when speed and range are critical. "

Heavy Crossbow

4d2

+3

200

"These crossbows were stockpiled by Archibald just prior to the Succession War for use against his brother. As with most decisions involving death, Archibald chose wisely. These crossbows are amongst the best in the land."

Ideal Crossbow

4d2

+7

400

"Equipped with a hand crank and shaft sights, these exceptional crossbows are superior to all that have come before. Just where they are coming from is a mystery at this time…"

Mace

2d4

-

50

"Barely more sophisticated than a normal club, the mace is slightly more effective and much more durable."

Spiked Mace

2d4

+2

150

This weapon is designed to inflict good damage to both armored and unarmored opponents.

Zealot Mace

2d4

+5

300

"A common mace from Karigor, it displays the same superior quality of all weapons and equipment from that island."

Dwarven Morningstar

2d4

+8

450

"A variation of the mace, the morningstar hits slower but much harder. The spikes on the ball guarantee recipients will feel the blow, regardless of armor or hide."

Supreme Flail

2d4

+11

600

"A heavier, more menacing weapon than a morningstar, flails are almost as dangerous to their wielder as they are to opponents. Flails like this one are of the highest quality, thoroughly enchanted by the Warlock Guild of Nighon."

Hammer

2d5

-

120

"A crude, tool-like weapon, this hammer includes a wrist chain to prevent it from dropping from your hand."

War Hammer

2d5

+3

300

"A step up in construction quality, these hammers are commonly wielded by humanoid monsters. Since everyone knows most monsters don't make weapons, the question 'from where are they getting them?' arises…"

Dwarven Hammer

2d5

+9

600

"The top of the line for the hammer family of weapons. This Dwarven hammer was constructed in the forges of Stone City, and every feature is perfect--balance, weight, handle material, head construction--all the best possible with modern metalurgical techniques."

Club

1d3

-

1

A primitive weapon usable by even the stupidest of monsters. This club is constructed of Erathian oak.

Spiked Club

1d3

+3

40

"An improvement over the simple club, this spiked club will inflict nastier wounds."

Steel club

1d3

+5

100

"The symmetry and length of the knob at the end of the club is the only feature that distinguishes this club from a mace. The balance is good, the construction is solid, but it IS still a club, and you can't expect that much from it. Probably of Goblin manufacture."

Staff

2d4

-

40

The staff is the common weapon of the oppressed.

Iron Core Staff

2d4

+3

250

"This staff has been filled with iron to give a harder punch than an ordinary staff, while appearing to be nothing more than a fancy walking stick. The wood is polished Ash, carved with a tasteful design."

Wizard Staff

2d4

+7

500

"A weird combination of wood, glass and aluminum form the staff, while a crystalline skull tops it. The whole weapon is bound together with glue and strong enchantments to make one of the lightest, strongest staves in the world."

Blaster

3d5

+8

0

"A weapon of awesome power, almost certainly created during the Time of Wonders.

Blaster Rifle

5d5

+12

0

"The finest of personal weapons made during the Time of Wonders, Blaster Rifles can deal death faster than any weapon you have ever seen."