Soldner: Secret Wars - aktualizacja do gry wersja - v.33960 – v.33970 - Download
Uaktualnienie (patch) do gry Soldner: Secret Wars z gatunku Gry Akcji, wersja v.33960 – v.33970, data publikacji 16 lutego 2015.
typ plikuAktualizacja do gry
rozmiar pliku58,8 MB
pobrań2239
pobrań (7 dni)0
data aktualizacji16 lutego 2015
Niedziałające pliki prosimy zgłaszać na uwagi(at)gry-online.pl
wersja v.33960 – v.33970
Patch o numerze 33970 do gry Soldner: Secret Wars. Poniżej anglojęzyczny opis aktualizacji:
Source
fixed a bug that caused the server to loose the hardware ID information for a player when the ban data was updated from the web interface
changed team account request chat message to avoid the score being shown as an emoticon
laser targets can now only be locked if the sensor is above water level
deaths caused by exploding vehicles no longer show weapon "Explosive" but the weapon used to kill the vehicle
the terminal screen no longer displays a popup window when the unit spawn area is blocked
it is no longer possible to start a team account request when the team account has insufficient funds
the spawn weapon can now be deselected in the pre-spawn terminal screen
the chat window now stays visible while the terminal screen is open
Torpedo sensors no longer lock the Osprey when it is over water (and not actually in it)
when leaving a vehicle the player will now be standing up (unless the vehicle was too fast)
when a weapon is picked up it will now be set to the default fire mode
it is no longer possible to kill yourself when you are dead
fixed an exploit that could be used to crash / block servers
fixed a crashed that could occur when using the !users command
fixed a server crash related to physics simulation of falling trees
fixed torpedos that wouldn't dive towards their target
XML
Apache pilots can no longer change to the gunners seat
the landing gear of jet An-24/72 Coaler is now animated
replaced the video guided missiles in jets and VTOLs with bombs
base price of 'LAW 80' ATM launcher reduced
resupply costs for vehicle mounted weapons reconfigured
passenger animation and position changed for: Izh 2126, Avenger, both HEMTT trucks, PCV jeep, Ural 6301 and VBL
the rocket model used for the AA missiles of the F-22 changed to suite better to the frame animation
new climb rates have been introduced to all helicopters in game
collision damage for jet Su-25 adjusted
swimming configuration of units BMD-2 and BMP-3 adjusted
projectiles of tank guns now all have a maximum range of about 900m
base price of Spike SR launcher reduced
lean and rudder behaviour of RIB and CRRC reconfigured
added new scope for launchers with flat rocket flight path
added new scope for Roland FlaRakPz. and CIWS Phalanx stations on the Arleigh-Burke-Class
horn was withdrawn from Snowmobile and Vityaz DT-10P
max down angle for main guns of Gepard and Tunguska slightly increased
reconfigured the MV-22C: added remotely controlled MG and a new laser marker
the bmp-1 shall now be treated as an IFV if given as a com-target
smaller issues on several radar ranges solved
wheeled tanks got a reduced radar range of 600m on the mini map
IR-Sights removed for Type 85, T-80, Challenger and T-90
changed coaxial gun for some MBT (Abrams, Type 98, BMP-3, Leopard 2)
reload speed reduced for almost all main tank guns
added distance recognition to tpn3 (BMP-1 & 3, currently bmd-2 as well), T-80 and type 98 visors
new visor for german Mk20 guns added, incl. NV (Wiesel Mk20, Luchs, Marder)
new (IR-only) visor for javelin, Milan and TOW launchers
sights changed for Stinger MANPAD, Wiesel Ozelot, CB90 Anti-Air, Gyurza main MK, Avenger, B1 Centauro, Rooikat, Fennek, CV90, Type 93 and Type 89
harmonized armour allocation for all MBT, wheeled tanks and BMP-1
armour penetrating MK now increases more damage but shots slower
The elevation angles of battle tanks are now closer to realistic values
new midget attack submarine 'Sang-O class' added
increased AoE/explosion radius of all bombs
fixed issues with lean behaviour of some ships
improved manoeuvrability of Mitsubishi F-1
added 'EMB-314 Super Tucano' counter-insurgency aircraft
automatic running depth for torpedoes decreased
lean behaviour of Arleigh Burke class destroyer fixed
the heat-development has been readjusted for several mounted arms
minor changes on the armour of IPS-18 Tir-class and VSV ships
kill-energy 14.5mm heavy MG and light jet MG (as used for US jets) increased
the medikit stimpack takes less time / cost to apply and lasts longer
visibility of rangefinder improved for several Tank sights
Radar of B1 Centauro shall now operate as expected with a range of 600m
reduced max. steering force of Vityaz DT-10P
SAM scope shall shall now be correctly defined for Combat Boat 90 AA's SAM Starter (but does not yet move: known bug)
F-117's bomb rack reduced to carry only 6 2000lb laser-guided bombs
fixed tilt tendencies of CV90 and Type 89
changed configuration of acoustic decoys to be less effective
price changes on several vehicles
faulty direction of Gyurca class' laser marker corrected
replaced camera-guided missiles of Tiger helicopter with AAM
fixed several translation errors & added missing translations in Spanish - big thanks to Sombra!
Models / Textures
new amphibious airplane 'Lake LA-280 Seawolf' introduced
new airplane 'EMB-314 Super Tucano' introduced
new attack sub Sang-O class introduced
new armed scout helicopter OH-58 D Kiowa introduced
Osprey MV-22C now has a laser marker and an MG-turret
several decal issues on jet models solved (e.g. Gripen)
added new destructable object: gas station roof
added new destructable object: billboard
added new object: tank wreck
Maps
Atlas: helicopters and jets are available again
New map: Halong Port
Wayne Island: reworked, the map can now be played in frontline mode
Portofino: reworked
Stadium: removed glitched towers
Stadium, Countainer, Countainer 2: each HQ now has three flags to make the game last longer
Baikal Sea: fixed crane object that would block a terminal when destroyed
Carpathian Mountains: removed spawn vehicles Wiesel TOW and VBL MILAN
Countryside: VTOLs are no longer available
Kursk: reworked entirely
Conflict Zone: players can no longer swim into bridges
Fishaven: small fixes and adjustments
Lake Karachay: reworked
Spawnpoints of CTV/CTF goals adjusted for most maps
- data aktualizacji: 16 lutego 2015
- kategoria gry: Akcji
- rozmiar pliku: 58,8 MB