Soldner: Secret Wars - Patche do gier - v.33960 – v.33970 - Download

Patch do gry Soldner: Secret Wars (v.33960 – v.33970) dodany 16 lutego 2015.

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Typ pliku: Patche do gier

Rozmiar pliku: 58.8 MB

Aktualizacja: 16 lutego 2015

Pobrań: 2.2K

Ostatnie 7 dni: 0

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Soldner: Secret Wars

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wersja v.33960 – v.33970

Patch o numerze 33970 do gry Soldner: Secret Wars. Poniżej anglojęzyczny opis aktualizacji:

Source

fixed a bug that caused the server to loose the hardware ID information for a player when the ban data was updated from the web interface

changed team account request chat message to avoid the score being shown as an emoticon

laser targets can now only be locked if the sensor is above water level

deaths caused by exploding vehicles no longer show weapon "Explosive" but the weapon used to kill the vehicle

the terminal screen no longer displays a popup window when the unit spawn area is blocked

it is no longer possible to start a team account request when the team account has insufficient funds

the spawn weapon can now be deselected in the pre-spawn terminal screen

the chat window now stays visible while the terminal screen is open

Torpedo sensors no longer lock the Osprey when it is over water (and not actually in it)

when leaving a vehicle the player will now be standing up (unless the vehicle was too fast)

when a weapon is picked up it will now be set to the default fire mode

it is no longer possible to kill yourself when you are dead

fixed an exploit that could be used to crash / block servers

fixed a crashed that could occur when using the !users command

fixed a server crash related to physics simulation of falling trees

fixed torpedos that wouldn't dive towards their target

XML

Apache pilots can no longer change to the gunners seat

the landing gear of jet An-24/72 Coaler is now animated

replaced the video guided missiles in jets and VTOLs with bombs

base price of 'LAW 80' ATM launcher reduced

resupply costs for vehicle mounted weapons reconfigured

passenger animation and position changed for: Izh 2126, Avenger, both HEMTT trucks, PCV jeep, Ural 6301 and VBL

the rocket model used for the AA missiles of the F-22 changed to suite better to the frame animation

new climb rates have been introduced to all helicopters in game

collision damage for jet Su-25 adjusted

swimming configuration of units BMD-2 and BMP-3 adjusted

projectiles of tank guns now all have a maximum range of about 900m

base price of Spike SR launcher reduced

lean and rudder behaviour of RIB and CRRC reconfigured

added new scope for launchers with flat rocket flight path

added new scope for Roland FlaRakPz. and CIWS Phalanx stations on the Arleigh-Burke-Class

horn was withdrawn from Snowmobile and Vityaz DT-10P

max down angle for main guns of Gepard and Tunguska slightly increased

reconfigured the MV-22C: added remotely controlled MG and a new laser marker

the bmp-1 shall now be treated as an IFV if given as a com-target

smaller issues on several radar ranges solved

wheeled tanks got a reduced radar range of 600m on the mini map

IR-Sights removed for Type 85, T-80, Challenger and T-90

changed coaxial gun for some MBT (Abrams, Type 98, BMP-3, Leopard 2)

reload speed reduced for almost all main tank guns

added distance recognition to tpn3 (BMP-1 & 3, currently bmd-2 as well), T-80 and type 98 visors

new visor for german Mk20 guns added, incl. NV (Wiesel Mk20, Luchs, Marder)

new (IR-only) visor for javelin, Milan and TOW launchers

sights changed for Stinger MANPAD, Wiesel Ozelot, CB90 Anti-Air, Gyurza main MK, Avenger, B1 Centauro, Rooikat, Fennek, CV90, Type 93 and Type 89

harmonized armour allocation for all MBT, wheeled tanks and BMP-1

armour penetrating MK now increases more damage but shots slower

The elevation angles of battle tanks are now closer to realistic values

new midget attack submarine 'Sang-O class' added

increased AoE/explosion radius of all bombs

fixed issues with lean behaviour of some ships

improved manoeuvrability of Mitsubishi F-1

added 'EMB-314 Super Tucano' counter-insurgency aircraft

automatic running depth for torpedoes decreased

lean behaviour of Arleigh Burke class destroyer fixed

the heat-development has been readjusted for several mounted arms

minor changes on the armour of IPS-18 Tir-class and VSV ships

kill-energy 14.5mm heavy MG and light jet MG (as used for US jets) increased

the medikit stimpack takes less time / cost to apply and lasts longer

visibility of rangefinder improved for several Tank sights

Radar of B1 Centauro shall now operate as expected with a range of 600m

reduced max. steering force of Vityaz DT-10P

SAM scope shall shall now be correctly defined for Combat Boat 90 AA's SAM Starter (but does not yet move: known bug)

F-117's bomb rack reduced to carry only 6 2000lb laser-guided bombs

fixed tilt tendencies of CV90 and Type 89

changed configuration of acoustic decoys to be less effective

price changes on several vehicles

faulty direction of Gyurca class' laser marker corrected

replaced camera-guided missiles of Tiger helicopter with AAM

fixed several translation errors & added missing translations in Spanish - big thanks to Sombra!

Models / Textures

new amphibious airplane 'Lake LA-280 Seawolf' introduced

new airplane 'EMB-314 Super Tucano' introduced

new attack sub Sang-O class introduced

new armed scout helicopter OH-58 D Kiowa introduced

Osprey MV-22C now has a laser marker and an MG-turret

several decal issues on jet models solved (e.g. Gripen)

added new destructable object: gas station roof

added new destructable object: billboard

added new object: tank wreck

Maps

Atlas: helicopters and jets are available again

New map: Halong Port

Wayne Island: reworked, the map can now be played in frontline mode

Portofino: reworked

Stadium: removed glitched towers

Stadium, Countainer, Countainer 2: each HQ now has three flags to make the game last longer

Baikal Sea: fixed crane object that would block a terminal when destroyed

Carpathian Mountains: removed spawn vehicles Wiesel TOW and VBL MILAN

Countryside: VTOLs are no longer available

Kursk: reworked entirely

Conflict Zone: players can no longer swim into bridges

Fishaven: small fixes and adjustments

Lake Karachay: reworked

Spawnpoints of CTV/CTF goals adjusted for most maps

  • Ostatnia aktualizacja: 16 lutego 2015
  • Gatunek: Gra Akcji
  • Rozmiar pliku: 58.8 MB
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