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Sacred: Podziemia - aktualizacja do gry wersja - v.2.28 ENG retail/Gold - Download

Uaktualnienie (patch) do gry Sacred: Podziemia z gatunku Gry RPG, wersja v.2.28 ENG retail/Gold, data publikacji 16 listopada 2006.

typ plikuAktualizacja do gry

rozmiar pliku46,7 MB

pobrań6278

pobrań (7 dni)0

data aktualizacji16 listopada 2006

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wersja: v.2.28 ENG retail/Gold

Najnowsza łatka przeznaczona do angielskiej edycji gry Sacred: Underworld. Poniżej pełna lista zmian (w języku angielskim):

Changes in Underworld / Gold 2.28 Fixlist

======================================================

Notice: As always, continuing a campaign in a savegame from a previous version is not recommended. Instead, it is recommended that you export your character and start a new game.

=======================================================

Single Player and Multiplayer Bugs:

- Fixed: Disappearing Horse problem

- Fixed: Hell Golem ignored char's resistances in higher levels (Platin/Niob)

- Fixed: Overflow at high values on some Dwarf skills

- Fixed: Problems occurring in high difficulty levels only (Niob/Platin):

o Masterbite (Vampiress) will work as intended once again.

o Conversion (Seraphim) will attain maximum effect now.

o Back-breaker (Gladiator) will work as intended once again.

- Fixed: Raane's Set bonus +xx% to experience gained: the bonus was calculated incorrectly, resulting in an exceedingly high value being added to gained experience.

- Fixed: Awaken Dead. Casting Awaking Dead on Glorb Hunters is no longer exploitable.

- Fixed: Gold overflow. A maximum of 2,147,483,647 gold units may be collected.

- Fixed: Corrected values of Polemides Helm Set (values corrected to +3 for bronze and +4 for silver).

- Fixed: Inactive Water Form as set bonus of the Dark Elf Ethan Rhys Set. In an opponent's line of sight, Water Form was cancelled; the same occurred when changing to fight mode. Water Form became visibly inactive and opponents would attack.

- Fixed: Experience exploit in connection with Orla-Aisling's Set.

- Fixed: Low-level Shaddar Rim riders (level 1) were adjusted.

- Fixed: Sir Markus of Endlich will no longer rise again once he has been killed; instead, he will dissolve in a particle effect.

- Fixed: 'Chance for open wounds' caused the player-character to substain loss

- Fixed: Hell Golem didn't hit the player's char in higher diffficulties (Platin/Niob)

- Fixed: Spell-values weren't calculated correctly when using daemon-forms (e.g. battle daemon) with other buffs (e.g. Infernal Power)

- Fixed: + % damage-modifier like physical damage weren't affecting some Dwarfen combat arts (Flamer, Grenade, Cannon)

- Some disarmed weapons did not have the correct character class limitations.

- The Bonus Water Form of Ethan-Rhys' Set did not work as intended (It interfered with other effects previously).

- When quitting an in-game video by pressing space, the character will no longer drink a healing potion.

- The fire will now move towards the character when Purgatory is cast while mounted and no longer requires enemy contact.

- Open Wounds caused a chain reaction regarding damage.

- Missing footstep sounds during some Dwarf animations have been added.

- Sometimes Hard Hit was performed if you cast Mind Control while mounted.

- Nuk-Nuk Chieftain caused no damage while mounted.

- Occasionally occurring woman's scream during Underworld intro was removed.

- Fixed several quests:

o Fixed rune exploit in connection with the quest The Eye of Hell.

o Eliminated a possible rune exploit in connection with the side quest Paths of Destiny.

o The side quest Whispers in the Wind is no longer repeatable, even if the goldberries appear repeatedly. A related exploit has been fixed.

o The reward modification for the side quest The Leader has been significantly increased.

o Once the side quest The Riddle in the Desert has been successfully completed, the fanfare will no longer sound when opening remaining vases.

o The key that is received during the side quest The Riddle in the Desert will now display correctly in the inventory.

o The side quest The Monster in the Forest has been balanced for mages. The golem in single player mode is no longer a boss enemy and should therefore no longer pose an insurmountable difficulty.

o Fixed a bug that prevented some players from finishing the side quest Cattle Rustlers.

o Once the quests Goods Messenger and Ronin have been completed, the quest givers will no longer display quest icons above their heads.

o The Elven priestess for the quest Elf Escort would disappear under certain circumstances, thus rendering players unable to solve the quest. This has been resolved.

o In order to complete the quest The Robber's Camp you must collect the tunic now.

o The quest The Riddle in the Desert will fail now if you open a wrong vase.

o The mage start quest at the stone circle could not be finished if the Ghoul was killed from outside the circle.

o In the quest "The Hag in the Tree" the witch didn't defend herself. Now she is a boss opponent.

Multiplayer Bugs:

- Fixed: Experience distribution within parties in higher difficulty levels (Platin, Niob): When defeating champions, boss enemies or difficult enemies experience was occasionally not rewarded. This has been resolved.

- Fixed: A security issue of the game server has been eliminated.

- Fixed: A kill-count end fight is now possible in Valley of Tears.

- Changed: Several error messages in connection with account creation were not clear. These messages have been changed in order to display a more precise description.

- Disarmed weapons sometimes disappeared in Multiplayer mode after picking them up.

- Wrong team effect of War Cry (doubled effect to caster, none to party members).

- Healing party members with Reiki is now possible in LAN games.

- Testosterone and Adrenaline were added repeatedly if players were in close proximity of the caster.

- Missing Stoneskin animation of party members if the spell was cast by a battle mage has been added.

- Casting Whirlwind on a party member did not affect the disarming function nor did it provide additional damage.

- Four OpenNet menu bugs fixed:

o Occasionally, wrong savegames were displayed.

o A button displaying Load instead of Create has been corrected.

o Clicking Back from the loading screen would reset the game type to Freegame.

o When clicking Back from the loading screen of a preconfigured game server, the game settings would appear even though the game server's configuration could no longer be changed.

  • data aktualizacji: 16 listopada 2006
  • kategoria gry: RPG
  • rozmiar pliku: 46,7 MB

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Sacred: Podziemia - v.2.28 PL retail/Gold patch 46,6 MB 2006.11.16 10,1K 8
Sacred: Podziemia - v.2.28 ENG retail/Gold patch 46,7 MB 2006.11.16 6,3K 0