Panzer Campaigns 2: Normandy '44 - aktualizacja do gry wersja - v.1.13 - Download
Uaktualnienie (patch) do gry Panzer Campaigns 2: Normandy '44 z gatunku Gry Strategiczne, wersja v.1.13, data publikacji 27 marca 2013.
typ plikuAktualizacja do gry
rozmiar pliku7 MB
pobrań746
pobrań (7 dni)0
data aktualizacji27 marca 2013
Niedziałające pliki prosimy zgłaszać na uwagi(at)gry-online.pl
wersja: (v.1.13)
Patch do gry Panzer Campaigns 2: Normandy '44. Celem tej aktualizacji jest jej usprawnienie oraz zniwelowanie liczy błędów wykrytych od czasu premiery gry.
UWAGA: Poniżej angielskojęzyczny opis aktualizacji.
Changes for Normandy '44 1.13
- Added Magnified 2D view with 2x sized graphics.
- Added Fanatical nations which have special assault rules when defending.
- Change so that half Frozen Penalty is applied only to Urban (Village,
Town, City, and Industrial) hexes.
NOTE: Starting with this version, no CD-check is performed by the
main program and all documentation is supported only in PDF format,
available from the Help menu in each application.
Changes for Normandy '44 1.12
- Change so that Disrupted units do not receive replacements and
Detached units receive replacements at one-fourth (not one-half) the
normal rate.
- Change so that for an HQ unit, both the actual and nominal command range
are displayed in the alternate hex info area (actual/nominal), the
Command Range view option uses the actual Command Range, while the
Maximum Range view option shows the Nominal Command Range (see the
Command section of the Users Manual).
- Change so that F quality units can recover from Disruption and Broken.
- Added ability for engineers to abandon an engineering bridge (see
Engineer Menu).
- Added current date and time to Scheduled Dialog.
- Change so that Saving Movement Points will save enough points for a
towed artillery unit to unlimber at the end of its movement.
- Added the ability for commandos to blow bridges and damage AT trenches.
- Change so that Partisans and Commandos can move from one enemy ZOC to
another.
- Change so that Commandos are always in command and never isolated.
- Change to allow Battleships to fire AA at high flying aircraft.
- Added new Forced Bridge Crossing Rule which allows units to force a
bridge crossing against enemy ZOC (see Users Manual under Movement).
- Increased Engineer digging in bonus from 2x to 3x.
- Added toolbar button for highlighting units in Travel Mode.
- Added new Bunker and Mine Prob Parameter Data Values and allowing
non-bridge engineer units to construct Bunkers.
- Added new Night Move Disruption parameter data value which determines
probability of night movement by non-rail and non-travel or
non-road movement units causing Disruption.
- Change so that Interdiction attacks have twice the chance of Disruption
and can cause the loss of up to half the movement allowance in movement
points.
- Added a range 1 hard target artillery fire modifier (see Users Manual
under Firing).
- Added Optional Rule for delayed reporting of enemy Disruption.
- Change so that towed AT gun unit which changes to Travel Mode without
expending any movement points prior to that change will not trigger
enemy Opportunity Fire.
- Added Quality Fire Modifier Parameter Data Value which applies to
quality A and B units.
- (Editor) Added ability to determine units which have no on-map HQ under
File Menu.
- (Editor) Added Reinforcemnts to Scenario Summary file under File Menu.
- Added new Submap Editor (pcsub.exe).
Changes for Normandy '44 1.11
- Fixes for Vista compatiblity.
- Change to Rail Movement so that units in Rail Mode do not count against
the total stacking in a hex, only against other units in Rail Mode.
- Added new Partisan unit type (see Users Manual in section on Movement).
- Added Partisan reinforcement type which moves to adjacent hex when
arrival hex is occupied.
- Change to allow hexside ferries to convey Supply.
- Change so that indirect fire is twice as disruptive to HQ units as
normal.
- Added new Quality Fatigue Modifier optional rule.
- Change to allow Engineers to ferry supply one hex across a river so that
units on the other side are not Isolated.
- Detached units are displayed with their unit name in yellow.
- Change so that indirect fire and airstrikes spotted by only Detached
units are half value.
- Split Air Strike Hex Limits into two values, one for each side.
- Added new Patrolling feature to use against Partisans and for spotting.
- Added the ability for an organization to receive Replacements in
addition to the standard unit strength recovery feature (see Order of
Battle editor and Users Manual under Combat Results).
- Change so that the command range displayed in the alternate hex info
area for an HQ unit and the command range view option use the Nominal
Command Range instead of the Modified Command Range value (see the
Command section of the Users Manual).
- (Editor) Added the ability to define a Direct AI Order.
- (Editor) Added "A" hotkey for toggling Stockpile status.
- (Editor) Added the ability to highlight a single unit which allows AI
orders to be given to individual units.
- (Editor) Added the ability to assign AI Orders to specific Operations
in Strategies (See AI Order Dialog).
- (Editor) Added the ability to write a scenario summary to a text file
(see File Menu).
- Added new Parameter Data Editor (pcparam.exe).
- Change so that bridge engineer companies have a lower probability of
creating bridges than bridge engineer battalions.
Changes for Normandy '44 1.10
- Change so that units with Hard Attack values of range 0 only have those
attack values affect assaults under the optional Alternate Assault rule
and not default assaults.
- Changes to AT Guns including no ZOC, ability to retreat after assault,
and increased disruption against hard vehicles.
- Changes to Heavy AA Guns including no ZOC and increased disruption
against hard vehicles.
- In File Selection Dialog, it is now possible to list new scenarios
based on the length of the scenario.
- Change so that Assaulting does not cost less than movement into defending
hex.
- (Editor) Added hotkey "C" for combine/breakdown command.
Changes for Normandy '44 1.09
- Added ability to view wired bridges in Scenario Editor under View Menu.
- Added a new Auto Move feature that automatically moves divisions in
columns (See AI Orders feature in Main Program help file).
- Change so that the use of AI Orders does not invoke additional AI
actions.
Changes for Normandy '44 1.08
- New implementation of DirectPlay which fixes DirectX 9 problems.
- Modification so that F5-F8 now affect PBEM replay speed.
- Change so that HQ units cannot initiate Digging-In.
- Added total Victory Points of each side to Strength Dialog.
- Added a new Storm weather feature (see the Environment in the Users
Manual).
- Change to move logic so that bridges can be crossed in the presence
of Rubble.
- Added ability to define small bridges as "Wired" and added an
Auto-Bridge Demolition feature using Parameter Data values.
- Added new Limited Air Recon optional rule (see Main Program documentation
under Optional Rules Dialog).
- Added ability to add Ferries to a scenario using the Scenario Editor and
for those Ferries to be used by units to cross rivers and canals (see
Hexes Menu in Scenario Editor for how to create Ferries, the Command menu
in Main Program for how to destroy Ferries, and the Movement section of
the Users Manual for how to cross rivers and canals using Ferries).
- Added new Congestion feature which affects movement through a hex
for a specified side (see Movement in Users Manual).
- Added ability to designate a Corps or other organization as not
being able to attach to or from (see Order of Battle Editor).
- Change so that Amphibious units must be in Travel Mode to cross a
River or Canal.
- Change so that units that suffer a minefield attack lose movement points
equal to S / 3 of their allowance, where S is the strength of the
minefield (1, 2, or 3).
- (Editor) Added ability to define a Release as "Fixing" which causes units
in the specified organization to become Fixed when the Release is
invoked.
- (Editor) Added ability to "tie" reinforcements together so they all
arrive at the same time by having all reinforcements in the group
after the first have an arrival probability of 0 (see Reinforce
Dialog in the Scenario Editor).
- (Editor) Added ability to determine Fixed units with no Release
under File Menu.
- (Editor) Added ability to define a reinforcement as "Check Once Daily"
which causes the arrival of the reinforcement to only be checked once
a day at the same time as the original arrival date.
- (Editor) Added ability to define a turn that an Active AI Order
takes effect.
- (Editor) Added ability to define multiple AI Orders for the same
organization as long as they occur on different turns.
- (Editor) Added "E" hot key for toggling Fixed status.
Changes for Normandy '44 1.07
- Added a new On-Map Results feature which shows combat results on the
map instead on in a dialog box. Feature can be turned on/off from the
Settings Menu and defaults to on.
- Modification in Digging-In probability for battalions and combined
companies (see Users Manual under Movement).
- Added ability in OB Editor to change Quality of organizations.
- Added ability to flag a unit as a Demolition Unit (see OB Editor Manual
and Users Manual under Engineers and Assaults).
- Added ability to flag units as Low Reliability which increases their
chance of Breakdown (see Movement in Users Manual).
- Fix for Low Visibility Air Availability bug.
- Added new "Sub Scenario" feature to Scenario Editor for creating
sub-scenarios using sub-maps (see Scenario Menu in Scenario Editor).
- Change so that SP artillery is not subject to Setting Up provided its
side Setting Up value is at least 90%.
- Added Fast AI Processing option under AI Menu equivalent to F8 hot key.
Change so that F8 setting automatically turns of sound effects during
the AI turn. This allows the player to play their turn normally with
full sound effects and still have high-speed AI turns.
Changes for Normandy '44 1.06a
- Fix for Fatigue accumulation for combined companies.
Changes for Normandy '44 1.06
- Change to Fatigue accumulation factor from 3 to 2 (see Fatigue section
of Users Manual).
- Added ability to OB Editor to update component strength values.
- Change so that units that are ferried must consist of Men (not Guns or
Vehicles) in addition to movement class restrictions.
- Added Air Strike Hex Limitation which limits number of air strikes
possible against any one hex per player turn (see Air Power section of
Users Manual).
- Added Hot Key "P" for displaying the Organization Dialog.
- Added View | Hex by Coordinate in the Main Game and Scenario Editor
- Added Alternative Scrolling Setting for cases where default scrolling
causes video display problems.
- Supply Sources are now retained when the Explicit Supply Optional Rule
is in effect for the purpose of determining Isolation only.
- Added the ability to Shade protected reinforcement hexes (see View Menu
in Main Program Manual).
- (Scn) Fix to penetrated minefields in several scenarios.
- (Pdt) Added Air Strike limitation value of 40.
Changes for Normandy '44 1.05
- Change to Explicit Supply that Supply Units in Travel or Rail Mode cannot provide supply.
- Fix for Assault bug that was causing incorrect results.
- Added new Optional Surrender rule which causes defenders which lose an assault and cannot retreat to be eliminated.
- Added Find ability in OB Editor.
- Fix for AI firing and airstrikes at unspotted units when Optional Rule Firing by the Map is in effect.
- Added new optional rule for Programmed Weather (see Environment section of Users Manual).
- Added new Low Visibility Air Unit Availability feature (see Air Power in Users Manual).
- Added new "On Foot" state for mechanized/motorized infantry. See Movement secton of Users Manual for details.
- Added Hot Key "Y" for Reachable Hexes.
- Added additional AI capabilities in Scenario Editor.
- Added Quality Modifier for Engineer Bridge Building.
- Added Weather.dat file (Thanks to Pete Common for this addition).
- Added Fatigue for airborne losses.
- Change so that Fixed units can change Travel Mode.
- (OB) Fixed allied airborne Engineer "Unit Type" to Engineer to enable
basic engineer functions and correct 2D symbol.
Changes for Normandy '44 1.04a
- Fix for AI bug that resulted in no attacks.
Changes for Normandy '44 1.04
- Added number of turns to File Selection Dialog.
- Fixed a PBEM replay bug that occured with opposing side performed a Corps Attachment during their turn.
- Fixed bug that resulted in program hang when Reachable Hexes is turned on and a unit is eliminated by Op Fire.
- When Manual Defensive Fire is in effect, units are deselected after firing.
- Fix so that towed guns get benefit of Bunkers and Pillboxes.
- Added ability for Engineer units to clear Rubble.
- Added new Vehicle Breakdown feature (see Movement section of Users Manual).
- Supply Sources are not shown when FOW is in effect.
- When an organization is highlighted, the Jump Map draws an oval around the approxmiate extent of that organization.
- Added ability to prevent File Saves during turn in PBEM encrypted battles.
- Added Indirect Fire Spotters Highlight function for highlighting spotters of Indirect Fire Units and "W" hotkey for this (see View Menu).
- Change to Unit List displayed from Reinforcement Dialog to indicate Travel (T) and Rail (R) Mode of reinforcements.
- Addition of Explicit Supply Optional Rule, but no scenarios implement the rule yet.
- Added additional functionality to Order of Battle Editor through a new Components Menu.
- Fix for crash in Two-Player Hot-Seat when turn is advanced with Reachable Hexes left on.
- Fix for being able to Damage Ford hexsides.
- (OB) Fix to mine-clearing ability of American paratroop infantry.
- (OB) Added Supply Truck and Supply Wagon units.
- (OB) Fix to Engineer type for Paratroop and Armored Division Engineers.
- (Map) Added missing bridges at (34, 34) and (37,59) and missing railroad bridge at (134,64).
Changes for Normandy '44 1.03
- Added new 3D Counters option in Settings Menu.
- Fix for allowing Towed Guns to Setup while in Travel Mode.
- Added Stockpiled Fire modifiers which can be used to override the default 200% value.
- Added new Virtual Supply Truck Optional Rule for affecting supply values based on distance from source.
- Added new Air Interception feature that causes air strikes to occasionally become intercepted (based on parameter data).
- Added Combined Organization Penalty when differing division-level forces combine in an Assault attack.
- Added Hot Key "Q" for highlighting HQ units.
- Added Delete button to File Selection Dialog.
- Added feature to Order of Battle Editor to fix indexing problems with OB files.
- (Pdt) Changed stockpile fire modifier from 200% to 150%.
- (Pdt) Adjusted combat losses under Non-Alternate combat rules to bring them in line with Alternate rules.
- (Scn) Added reinforcement protection distance to scenarios to prevent entry hex crowding.
Changes for Normandy '44 1.02
- Reduced Victory Points awarded for Aircraft losses by half.
- Added ability in Scenario Editor to shift units on the map (see Hex Menu).
- Added minefields to Jump Map.
- Towed-guns in Travel Mode have 1/4 defense instead of the normal Travel Mode 1/2 defense.
- Units have 1/4 fire value when firing from a hex they could not move into except via Road Movement. This applies to Tanks in Swamp and also Artillery deployed on a road in Swamp.
- Fix for movement bug that allowed a single unit to move into an over-stacked hex at Road Movement.
- Fix for bug in Night Fatigue Optional Rule in PBEM games.
- Added Quality modifier for ground recon spotting probability (same modifiers as for air recon).
- Fix for bug that allowed a unit to recover more than 100% strength.
- To improve the speed of the game, Reachable Hexes is not updated per-hex during drag-and-drop movement.
Changes for Normandy '44 1.01
- Fix for crash caused when Jump Map is used and shaded hexes are on.
- Fix for bug that affected supply traced over Engineer bridges while under AI control.
- Fix for non-functioning Cancel button in Air Target Dialog.
- Fix for AI Order next-turn bug that caused AI processing for side played manually at end of first turn.
- Added hot key H in main program and scenario editor for showing maximum range of selected units.
- Added => notation to org name in Alternate Unit List display when organization has been attached.
- Change to Improved Position icon.
- Dropped halving of Command Range at night because of the detremental effect this was having on the Low Fuel test.
- Change to Quality modifiers for poor units from D=-10% to D=-20% and from E=-20% to E=-40% (likewise for F units).
- Fix for Highlight High Fatigue bug.
- Added Quality modifier for air recon spotting probability (see Users Manual for details).
- Added Quality modifier for strength recovery (see Users Manual for details).
- Fix for bug that allowed Interdiction when Visibility is 1 hex.
- Added Help menu item and hot key F2 for viewing Users Manual.
- Added "Deploying" description in Unit List to units which change out of travel mode under Manual Defensive Fire optional rule.
- Fix for bug that caused Target Dialog to be displayed when firing at multiple units in an unspotted hex under Fire by the Map Optional Rule.
- Another fix for bug that caused program hang when game is minimized during PBEM replay.
- Fix for bug that prevented Amphibious units from crossing Rivers and Canals.
- Fix for PBEM replay bug caused by excessively high stacking.
- (OB) Fix for extra Sherman companies in 2nd and 3rd Armored Divisions.
- (Scn) Fix for spelling error in #30-Campaign-1x.scn
- (Pdt) Change in Tracked Movement Cost in Fields from 10 to 20.
- (Map) Spelling fix for "Longues".
The following changes do not affect Normandy '44, but apply to other games
in the Panzer Campaigns series.
- Introduced Indirect Fire modifier for Opportunity and Defensive Fire.
- data aktualizacji: 27 marca 2013
- kategoria gry: Strategiczne
- rozmiar pliku: 7 MB