Patch do gry Operation Flashpoint: Cold War Crisis (v.1.96 Full - GotY) dodany 15 kwietnia 2004.
Typ pliku: Patche do gier
Rozmiar pliku: 7.3 MB
Aktualizacja: 15 kwietnia 2004
Pobrań: 15.3K
Ostatnie 7 dni: 4
Problem z pobieraniem? [email protected]
Więcej plików do
Operation Flashpoint: Cold War Crisis
wersja: v.1.96 Full
Patch przeznaczony jest do edycji Game of the Year gry Operation Flashpoint: Cold War Crisis. Zawiera szereg modyfikacji związanych z rozgrywką wieloosobową, stabilnością działania, bezpieczeństwem, komputerowym A.I., itd. Poniżej pełna lista zmian (w oryginale):
WARNING:
Multiplayer game in 1.96 version is NOT compatible with 1.75-1.91 games / servers.
Multiplayer:
Stability and Security:
Scripting:
Miscellaneous:
CHANGE LOG
==========
1.96 - Fixed: SCUD animation caused strange visual behaviour (introduced in
1.95)
1.96 - Fixed: Long blue triangle artifacts (introduced in 1.95).
1.96 - Fixed: MP - when mission file transfer failes, client is disconnected.
1.95 - Fixed: More improvements in virtual address range handling.
1.95 - Fixed: AI units could not take any magazines.
1.95 - Improved: Several anti-cheat measures implemented.
1.95 - Improved: AI Airplane dogfight evasive tactics.
1.95 - Fixed: Airplane rudder working during flight.
1.95 - Fixed: after load, engine was off for cars, tanks and planes
1.95 - Optimized: Much faster map drawing for very big islands.
1.95 - Fixed: Rendering artifact: White dots or lines on a terrain when using HW T&L.
1.95 - Fixed: Bug in animation loading. As a result some 3rd party addons with custom animation could cause a crash.
1.95 - Fixed: Ship wobbling when going south and using mouse controls.
1.93 - Fixed: MP: Some .pbo files containing subdirectories were not accessed correctly on Linux server. This included sounds.pbo and voice.pbo.
1.93 - Improved: Nonconnectable sessions are on the end of MP session list
1.93 - Fixed: Wrong time left info position in MP session list
1.93 - Fixed: Lighting direction was wrong on terrain (bug was present since version 1.00 and even before)
1.93 - Fixed: Units inside vehicles sometimes did not respawn.
1.93 - Fixed: Autocentering force did not work properly on some joysticks including MS Sidewinder FF 2.
1.93 - Fixed: MP: Small numeric error in vehicle orientation network transfer could make gunner aiming very difficult (cursor could move with no reason).
1.93 - Fixed: Crash when SCUD launch sound loading failed.
1.93 - Fixed: Possible crash during removeAllEventHandlers.
1.93 - Fixed: Crash possible when deleteVehicle was used in waypoint "On activation" field.
1.93 - Fixed: Scripting command "private" did not work when variable name contained any upper case letter.
1.93 - Fixed: Crash when too long mod list entered
1.93 - Fixed: Crash when "variants" field in the voice config was empty.
1.93 - Fixed: Scripting command drop could cause crash when used with NULL object.
1.93 - Fixed: Event handlers were not saved properly.
1.93 - Fixed: New command line option -nomap was ignored sometimes.
1.93 - Fixed: AI waypoint delays and other AI degradation possible on very fast (~3GHz) CPU due to bad handling of high resolution timers.
1.92 - Improved: Flushing of stdout (for instant console output) on Linux.
1.92 - Fixed: Game sometimes freeze when AI rearms
1.92 - Fixed: Event handler "init" is now launched on all machines in MP game
1.92 - Improved: MP: faster response in MP-game setup (mission setup, roles assignment, connecting to server, ..)
1.92 - Fixed: Avoid delete of partition (rmdir *.*) when DirectPlay server creation failed
1.92 - Fixed: Different file-acess technique used when memory mapping fails. This should prevent Cannot memory map file errors. This alternative technique can be also enforced for all files by using command line switch -nomap
1.92 - Fixed: Crashes in MP when somebody use ammunition which does not exist on other computers (for example through mods)
1.92 - Added: New server.cfg option "equalModRequired". When used, users with different -mod than the one used on the server cannot connect.
1.92 - Added: Testing of -mod compatibility in MP
1
Patche do gier Rozmiar: 12.4 MB Pobrań: 2.9K Aktualizacja 18 sierpnia 2006
Patche do gier Rozmiar: 1.8 MB Pobrań: 7.6K Aktualizacja 15 kwietnia 2004
Patche do gier Rozmiar: 8.2 MB Pobrań: 2.9K Aktualizacja 21 grudnia 2001
Patche do gier Rozmiar: 32.5 MB Pobrań: 8.1K Aktualizacja 13 listopada 2001
Patche do gier Rozmiar: 2.9 MB Pobrań: 25.8K Aktualizacja 23 listopada 2022
Patche do gier Rozmiar: 1515.4 MB Pobrań: 313.6K Aktualizacja 11 czerwca 2010
Patche do gier Rozmiar: 1205.6 MB Pobrań: 1.39M Aktualizacja 27 grudnia 2017
Patche do gier Rozmiar: 25.8 MB Pobrań: 66.9K Aktualizacja 13 czerwca 2007
Patche do gier Rozmiar: 12.2 MB Pobrań: 640.2K Aktualizacja 7 grudnia 2005
Patche do gier Rozmiar: 271.8 MB Pobrań: 168.4K Aktualizacja 12 grudnia 2014
Patche do gier Rozmiar: 6 MB Pobrań: 153K Aktualizacja 16 czerwca 2016
Patche do gier Rozmiar: 5.5 MB Pobrań: 11.5K Aktualizacja 22 czerwca 2021
Patche do gier Rozmiar: 2311.3 MB Pobrań: 293.1K Aktualizacja 10 grudnia 2020
Patche do gier Rozmiar: 77.9 MB Pobrań: 81.5K Aktualizacja 24 kwietnia 2017