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Live for Speed - aktualizacja do gry wersja - v.0.5Z25 - v.0.6E - Download

Uaktualnienie (patch) do gry Live for Speed z gatunku Gry Wyścigi, wersja v.0.5Z25 - v.0.6E, data publikacji 13 grudnia 2012.

typ plikuAktualizacja do gry

rozmiar pliku3,8 MB

pobrań3126

pobrań (7 dni)0

data aktualizacji13 grudnia 2012

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Wersja: v.0.5Z25 - v.0.6E

Patch do gry Iron Live For Speed.Poniżej anglojęzyczny opis aktualizacji:

Use this patch if you already have version 0.5Z25 or later.

- You can run the patch installer from its download location or from your LFS folder.

"We have released a new version of LFS with a much improved multiplayer system. While using the same physics as 0.6B, it provides a much smoother, more reliable and interactive online experience. In previous versions there were often delays and lags on busy servers, but the new one works in a completely different way. We are still working on the new tyre physics and additional content, but had to take some time out from that because some hackers found a way to go online with no user name.

Some new things in 0.6E :

- New "instant" join system for fast and reliable connection

- No delays to others caused by players with slow connections

- New packet buffering and storage system reduces server load

- New hacking protection and cheat detection systems

- Two new translations : Indonesian and Romanian

- Various other fixes and improvements

List of changes from 0.6B to 0.6E :

Improved multiplayer system :

Guest only needs host packets to continue processing

No waiting for packets from players with slow connections

Leaving a host is instantaneous even if a guest is connecting

Longer timeouts avoid disconnection due to short interruptions

New TCP packet buffering and storage system :

Reduces the number of physical packets sent

Major improvement when many InSim buttons are sent

Fixes some ways to lose connection on a busy server

New "instant" join system using cached packets :

Much faster connection to multiplayer hosts

Connection appears instant to the other guests

You can pit / spectate / etc. while a player is connecting

No OOS caused by joining while objects are added or removed

Other multiplayer updates :

New hacking protection and cheat detection systems

Improved user name checks during and after connection

Lag bars at bottom left show ping or delay of all guests

Ping time (or delay) shown as number in list of connections

OOS / CPW messages now show user name instead of player name

Instead of "LAG (seconds)" now "name (seconds)" is displayed

No buffer overflows from hangs or operating system time changes

Auto rename when you join a host with someone else's player name

User name in brackets now shown at end of disconnection messages

Left / right click on player name in replay now works as online

Race setup screen /clear command can now only be used by admins

Use of UDP or TCP is shown beside host name in connections list

Removed notification sound when a car is spectated by an admin

Added /player command to dedicated host setup.cfg file

LFS World statistics fixes :

Wrong PB recorded if custom checkpoints added without restart

Live host progress did not show changes to laps or qualifying

After forced to spectate by admin - status remained "in race"

Adding an AI driver changed real player's status to "in race"

Spectating from garage screen left player's status "in pits"

Other changes :

Latvian training lessons now included

Two new translations : Indonesian and Romanian

Maximum marshall circles increased from 96 to 120

Maximum autocross objects increased from 800 to 900

Pit exit direction arrow now works in open configurations

SHIFT + N : sound on / off now works in multiplayer screens

InSim :

Added new leave reasons (CPW / OOS / JOOS / HACK) for IS_CNL

Change to in-game usage of IS_REO - only valid after SMALL_VTA

Fixes :

Custom view was not set to new car type on replay restart

Duplicate lines in scripts could cause unexpected results

Virtual speedo sometimes overlapped numbers (e.g. XRG km/h)

Leaving garage screen could cause problems with a car script

User's controller type was not shown after taking over a car

SHIFT+R near end of SPR could make cars swap between players

Circuit length is no longer displayed for open configurations

Remote car with brakes on started to roll if reset on a slope

LFS could crash when displaying laps for fuel after short laps

Ready status in lobby is now checked when a player disconnects

Load WE1R on dedicated host - Checkpoint 1 path node not found

Short MP Replays were sometimes extended to a time of 10:55.36

It was possible to make an AI driver join with a disallowed car

Message typed while watching replay appeared as written by host

Message "Max guest cars : X" now shown in the selected language

Cars intersected if players joined autocross at the same time

An unusual state in which LFS displayed only a blank screen

Two instances of LFS no longer write to the same MPR / SPR

  • data aktualizacji: 13 grudnia 2012
  • kategoria gry: Wyścigi
  • rozmiar pliku: 3,8 MB

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