Legend of Grimrock - aktualizacja do gry wersja - v.2.1.18 - 2.2.4 - Download
Uaktualnienie (patch) do gry Legend of Grimrock z gatunku Gry RPG, wersja v.2.1.18 - 2.2.4, data publikacji 20 marca 2015.
typ plikuAktualizacja do gry
rozmiar pliku2,2 MB
pobrań2917
pobrań (7 dni)0
data aktualizacji20 marca 2015
Niedziałające pliki prosimy zgłaszać na uwagi(at)gry-online.pl
Patch o numerze 2.2.4 do gry Legend of Grimrock 2. Poniżej anglojęzyczny opis aktualizacji:
– optimized performance of the graphics engine
– added max draw distance option to grimrock.cfg
– optimized input latency especially when frame rate drops below 60 fps
– added touchscreen mode to game options (enables attacking with left mouse button)
– improved dynamic lighting effects when using low quality rendering mode
– bug fix: tomb of guardians puzzle could end up in an incorrect state
– bug fix: projectiles don’t pass through open cemetery gate
– bug fix: a monster standing in a monster blocker square can’t be melee attacked
– bug fix: skeleton archers can be poisoned
– bug fix: projectiles stuck in a fire elemental are lost when the elemental hits the party and explodes
– bug fix: snakes inside force fields can be hit with projectiles
– bug fix: knockback can move the party while falling
– bug fix: spell panel remains open when using bare hands to cast and items are equipped into mage’s hands
– bug fix: loot dropped by monsters is sometimes (very rarely) spawned in wrong square
– bug fix: non-stackable throwing items stack when auto-picked up
– bug fix: removed “invisible” energy potion in shipwreck beach
– bug fix: click zones of menu options in main menu and pause menu are slightly off
Modding:
– improved error handling of illegal object references in scripts
– video *.ivf files are now automatically exported to mods
– added support for drawing portraits using the gui context
– added defineCondition function for creating custom conditions
– added 35 new scripting functions and hooks
– ItemComponent:setGameEffect() now accepts nil parameter
– bug fix: FirearmAttackComponent:setBaseDamageStats() has an incorrect argument type
– bug fix: ProjectileComponent:setCastByChampion() has an incorrect argument type
– bug fix: MaterialEx:setTexture() does not work for standard textures (diffuseMap, specularMap, normalMap, emissiveMap)
– bug fix: calling setDoorState() after the level has been loaded does not work
– bug fix: TeleporterComponent:getTeleportTarget() and StairComponent:getTeleportTarget() do not support multiple return values
- data aktualizacji: 20 marca 2015
- kategoria gry: RPG
- rozmiar pliku: 2,2 MB