Knights of Honor - aktualizacja do gry wersja - v.1.05 - Download
Uaktualnienie (patch) do gry Knights of Honor z gatunku Gry Strategiczne, wersja v.1.05, data publikacji 29 stycznia 2007.
typ plikuAktualizacja do gry
rozmiar pliku17,4 MB
pobrań21207
pobrań (7 dni)3
data aktualizacji29 stycznia 2007
Niedziałające pliki prosimy zgłaszać na uwagi(at)gry-online.pl
wersja: v.1.05
Patch wprowadza do gry pokaźną ilość modyfikacji, które szczegółowo opisano poniżej (w języku angielskim):
12. Patch notes 1.05
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Attention modders!
NEW: Many AI tweaks are now available in: defs\difficulty.in2 and defs\globals.in2 ([AI] section).
Fixes
FIX: AI marshals now recruit siege squads.
FIX: AI now imports exotic goods if it can afford them, so it can gain access to kingdom advantages.
FIX: AI squad-buying code is reworked. Now AI marshals hire more mercenaries and more often disband weaker units to free slots for stronger ones.
NOTE: Crusader armies dont recruit new squads by design. Their existing squads are periodically refilled (the period is tweakable).
FIX: AI now uses the correct (read: higher) caps for the number of the invading armies when attacking the player at normal and hard difficulties.
FIX: AI now requires its armies to be fuller when sending them to invade or defend provinces. The exact threshold values are tweakable.
FIX: Fixed an issue with the morale of Byzantine armies.
FIX: AI marshals that are returning defeated (with few soldiers left) from a conquest no longer try to attack enemy armies on their way to the homeland (but may still decide to reinforce a battle).
FIX: Fixed a glitch that sometimes caused sailing AI armies to get stuck at sea.
FIX: Camping/fortified AI marshals now consider reinforcing nearby battles.
New features
NEW: As the players kingdom grows, neighbouring AI kingdoms now get more hostile to the player and friendlier to their other neighbours (tweakable).
NEW: Mercenary camps are now visible on the minimap (light grey squares with a black dot in the middle).
NEW: When building town improvements, entries with unsatisfied requirements other than gold are now shown in red (instead of being darkened). A darkened item now means that the only unsatisfied requirement for building it is gold (such items werent marked at all until now).
NEW: Added tweaks for modifying AIs and players gold income. The default values in the data files are:
o for the player: 100% at all difficulty levels
o for the AI – 100%, 125% and 150% for easy, normal, and hard respectively
NOTE: The change is not visible through the interface, it affects directly what is added to the treasury.
NEW: Reuniting events now may define the titles in the resulting country (for the ruler, the rulers wife, the knights and the country itself).
NEW: Top five most powerful AI kingdoms have defence bonus when fighting on their own territory.
Changes
CHANGE: Increased reinforce radius for AI armies.
CHANGE: AI marshals no more blindly chase an enemy army into a castle but give themselves a chance to reconsider.
CHANGE: Reduced the income from traders. If a trader from kingdom A trades with kingdom B, the new rules that apply are as follows.
o Trade goods and exotic goods owned by A but not B no more affect profits.
o It is no longer the sum of all of B's towns levels but the average town level, that gets added to the profit.
o Markets and merchant guilds of B now affect the profit more.
o Silk Route kingdom advantage still doubles the profits as before.
o All traders now receive a fixed bonus of 10 gold (by default). It is applied before applying the traders level.
o The influence of a traders level over his profit is now greater.
CHANGE: Lowered the direct gold income from the kings economy skill.
CHANGE: Increased gold bonus of merchants guilds.
CHANGE: Decreased the ranges of longbow men and ballistae.
CHANGE: Increased the ranges of crossbow men and heavy crossbow men.
CHANGE: Slightly decreased the base chance to hit value for all bow/crossbow units.
CHANGE: Decreased bonuses from Ballistics skill.
CHANGE: No friendly fire marshal ability (Archer master, 3rd level) no longer eliminates losses from friendly fire but instead halves them.
CHANGE: Colouring of religions in the political map has been improved.
CHANGE: The icons of available princes/princesses are now shown together with the royal wedding icons in the political map.
CHANGE: Changed the priority calculation for the reinforce battle action of AI marshals and made it tweakable. Priority for reinforcing a battle at a castle has an additional weight bonus (also tweakable).
CHANGE: Night march morale penalty for armies is removed.
CHANGE: AI now also appoints family members as knights.
CHANGE: The starting cost and activation time of importing goods have been reduced.
- data aktualizacji: 29 stycznia 2007
- kategoria gry: Strategiczne
- rozmiar pliku: 17,4 MB