Heroes of Might and Magic V: Kuźnia Przeznaczenia - Patche do gier - v.2.0.1 EU - Download

Patch do gry Heroes of Might and Magic V: Kuźnia Przeznaczenia (v.2.0.1 EU) dodany 31 stycznia 2007.

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Typ pliku: Patche do gier

Rozmiar pliku: 126.8 MB

Aktualizacja: 31 stycznia 2007

Pobrań: 2.4K

Ostatnie 7 dni: 0

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Heroes of Might and Magic V: Kuźnia Przeznaczenia

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wersja: v.2.0.1 EU

Poprawka systemowa przeznaczona do europejskiej wersji gry Heroes of Might & Magic V: Hammers of Fate. Poniżej opis aktualizacji w j. angielskim:

Heroes of Might & Magic V - Hammers of Fate

Patch version 2.1

January, 2007

3. Changes in patch 2.1

===============

Features added:

***************

In-game:

The Necromancy working principles changed

The Training working principles changed

Bugs repaired and changes made:

*******************************

Stability:

- When an attached map is used to create a multiplayer game, the game no longer crashes for the players trying to connect to the game

- Multiplayer game mistiming in certain specific circumstances repaired

- RMG crashes in attempts to generate certain maps fixed

- Game freezes on MP with time limit on in some special situations fixed

- Editor crashes in several specific cases fixed

- Trouble with Autosave working incorrectly in certain cases fixed

- Game no longer crashes when Empowered Meteor Shower hits areas with no enemy creatures

Camera, graphics, interfaces:

- Happiness animation added for Fortress creatures

- Visual errors in mission-pertaining cut-scenes fixed

- Renegade heroes' attack animation fixed

- The Monster Strength list in RMG interfaces now sorts correctly

- Player now sees caravans that can't move

- The issue with no message displaying when trying to move a hero from 'visiting' slot to 'garrison' with Space hotkey although he does not have enough free slots to gather all the army is now fixed

- Trouble with player not being informed of the number of creatures who want to join now fixed

- Trouble with inaccessibility of Hero Screen and Ghost Screen interfaces in certain specific cases fixed

- The slider buttons of the Split Stack interface now move only one creature for each click

- Wrong difficultly level indication in the network game's tooltip corrected

- Combat statistics corrected

- Twitches that happened when rotating the camera in towns with high FPS rates now fixed

- When ghosts combat in Ghost Mode, the player now sees how much damage the ghost has suffered

- In 3x3 Duel, a message telling that the opponent replaces a hero has now been added

- Camera's movement for following the hero now fixed (the camera no longer falls behind the hero in high movement velocity)

- Camera now moves to the nearest of the caravans when clicking on a pop-up telling about caravans standstill

- The hero's path no longer appears on the Puzzle Map

- Hero's flag color change when changing owner by the script (SetObjectOwner) now fixed

- Special Hero Trail no longer disappears when loading a saved game

- Various texts corrected

Gameplay, Mechanics, Balance:

- Calculations for quick combat fixed (the results used to differ from auto combat at times)

- The AI does not cast the Armageddon spell anymore if it can win with no casualties without using the spell

- The AI now understands various player's diverting placing tactics (like those needed to defend the shooting creatures)

- The AI can now bring its troops closer to the moats

- Hero with Angel Wings or Boots of Levitation does not land on impassable tiles anymore.

- AI does not cease to cast spells anymore after Counterspell has been cast

- The Eternal Light perk modified (Hero's light spells are now twice harder to dispel. Opposite spells like Slow vs. Haste applied by an enemy to hero's creatures have a 50% chance to fail.)

- Resource cost of certain buildings in Fortress modified (Dwarves need Crystals more than Gems now)

- Warlord controlled by Puppet Master damages himself no longer when using the Stormstrike ability

- Movement Points subtraction when using the Town Portal spell corrected

- Possibility of leaving a hero without an army in network game removed

- Fountain of Fortune no longer grants +0 Luck

- Summon Creatures spell now works similarly to that in the original game, version 1. 3 and higher, taking 75% of the Hero's movement points for the day after summoning.

- In 3x3 Duel, stacks can only be split when a new army (a hero who has not fought yet) is placed onto the field

- Possibility of Consume Artifact being used on the same creature again (when the artifact already no longer exists) removed

- Improper behavior of Souldrinker specialization for spell-casting creatures of the hero's army now fixed

- In Duel, micro-artifacts can now only be equipped onto Academy creatures

- Warlords can no longer damage towers in Siege combat

- Magical elements now work with new creatures as well

Maps:

- Map 'Questing For Peace': Improper collision between the guarding stack and Dwarven Military Post now fixed

- Map 'The Duel': trouble with impossibility to complete the mission if one of the players has lost his or her hero before 2 weeks expire now fixed

- Map 'The Guerillas': The trouble with the camera auto-focusing even if the Dwarves have joined the hero now fixed

Map Editor and RMG:

- RMG now creates better imbued and balanced maps

- Certain bugs in map generation now fixed

- Non-working objects removed from the editor (Dwarven bridges, Dwarven wall_down set)

- "Wand Of..." artifacts have the setting of their number of charges corrected

- "Defeat Neutrals" objective now works (it now works for all cases)

- Minimap can be hidden now in RMG generation screen

- "Random town" can now be selected as an option in the random map generator

- The starting race can now be selected in the Game Create screen of the random map generator (if the "random town" were selected before)

  • Ostatnia aktualizacja: 31 stycznia 2007
  • Gatunek: Gra Strategiczna
  • Rozmiar pliku: 126.8 MB
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