Germany at War: Barbarossa 1941 - aktualizacja do gry wersja - v.1.02.0 - Download
Uaktualnienie (patch) do gry Germany at War: Barbarossa 1941 z gatunku Gry Strategiczne, wersja v.1.02.0, data publikacji 12 września 2013.
typ plikuAktualizacja do gry
rozmiar pliku63 MB
pobrań718
pobrań (7 dni)0
data aktualizacji12 września 2013
Niedziałające pliki prosimy zgłaszać na uwagi(at)gry-online.pl
wersja v.1.02.0
Patch o numerze v.1.02.0 do gry Germany at War: Barbarossa 1941. Poniżej anglojęzyczny opis aktualizacji:
Fixed
Disappearing units if embarked troops enter combat
Loss of resources in single maps if a newly recruited unit was disbanded before it was deployed
Formations were lost during change of maps (VR_IronFist)
Changed
Deploy hexes can only be used once. As soon as a unit placed on it takes part in actions (movement, combat, recon) the deploy hex vanishes.
Much higher range and lower ammo for aircraft
Added
Player set bonus resources are displayed at the beginning of a turn
During deployment the undo button can be used to get a unit back into the HQ as long as it has not been moved
Paratroops can be placed in airborne mode if air deploy hexes are available
Units can be removed from or added to view by pressing 'F9' to see the terrain
Unit modifier "Close air support": Will be activated during attacks of tactical bombers if friendly ground units are adjacent to the attacked enemy. Chance of 50% of up to +7 strength.
Unit modifier "Battlefield air interdiction": Will be activated during attacks of strategic bombers if friendly ground units are adjacent to the attacked enemy. Chance of 50% of up to +20% disruption.
Sashes and tooltips indicate the armies / army groups a unit is in
Options for adjusting density of hex markings (both borders and highlights)
A selected unit on the map will also be selected in the HQ (Stechkin)
Infantry can abandon vehicles if they run out of fuel. The vehicles are lost in the field then.
Archangelsk-Astrakhan
Adjusted the number of deploy hexes to new rules
Crimea
Added Romanian reinforcements in turn 5
Removed Objectives Kerch, Sudak and Feodosia
Single maps
Minsk
- Fixed Recruitment without deploy hexes (Bismarck)
Vyazma
- Fixed map so it could be won (jiangzhouzi)
Zhitomir (single and multiplayer)
- Fixed destroyed artillery to count for victory (jiangzhouzi)
Zitadelle
- Added Soviet reinforcements if Germans approach Kursk
- Added several fortified positions
- data aktualizacji: 12 września 2013
- kategoria gry: Strategiczne
- rozmiar pliku: 63 MB