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Empire Earth II - aktualizacja do gry wersja - v.1.20 US - Download

Uaktualnienie (patch) do gry Empire Earth II z gatunku Gry Strategiczne, wersja v.1.20 US, data publikacji 17 listopada 2005.

typ plikuAktualizacja do gry

rozmiar pliku36,8 MB

pobrań2576

pobrań (7 dni)1

data aktualizacji17 listopada 2005

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wersja: v.1.20 US

Poprawka przeznaczona do amerykańskiej edycji gry Empire Earth II. Poniżej lista zmian (w j. angielskim):

1.20 PATCH UPDATES

---------------------------------------------------------------

- New GameSpy lobby

- Added ladder and rankings system

- Added cut / paste functionality to in-game lobby

- Increased character buffer to accommodate longer chat messages for in-game lobby

- Added end-user scenario scripting system

- Added documentation / example for making scripted scenarios (located in Scripting Docs folder)

- Added bonus skirmish maps

- Added an option for a simplified hot key map

- CTRL+ALT+S will save the game

- Ctrl+Alt+Q - quit to main screen from anywhere

- Geography defaults to Random in skirmish setup

- Added Random options for Rivers, Forestation, and Elevation (all default to Random)

- Added an option to save favorite skirmish settings

- Added profanity chat filter

- Improved unit balance

- Animals provide more food

- Wall / tower sections can be selected more easily

- All selected Wall Connectors will now upgrade to Wall Towers when the upgrade is selected, within resource and territory limits

- Fixed bug with Attack Move where Ctrl+Right-Click with an enemy under the cursor was interpreted as an Attack order

- Fixed Helicopters getting stuck on bridges

- Fixed user's online name appearing as (null) to other players

- Fixed incorrect unit titles in stats across multiple epoch games

- Added epoch name to next epoch numerals

- Fixed dead animal reappearing / replaying animation

- Fixed team placement on continents

- Fixed HERCs firing sound / ammo type issue

- Game won't launch game if everyone is set as an observer

- Updated art for modern Turkish infantry units

- De-intensified weather effects for better visual recognition of units and buildings

- Disabled scroll reset when new text is added to chat box

- Fixed citizens not continuing to hunt after harvesting an animal

- Improved pathing: units use roads more intelligently now

- Rams are now placed at the front of formations

- Mixed groups of ranged units and rams will no longer cause rams to spin in place when the group is ordered to attack

- Units ordered to attack move which are already attacking something will NOT STOP attacking their target

- Medics ordered to attack move with a group of combat units will now stop as soon as any unit can attack, and will heal their group members

- Improvements to AI building walls / roads

- AI units won't get stuck in Hold Position anymore

- Deathmatch improvement - AI won't autobuild warehouses

- AI won't try to build a wonder if they're under siege

- Fixed bug where AI would start construction of the same wonder multiple times

- AI deathmatch improvement: Devotes less citizens to wall buildings so as to get military buildings up faster

- AI deathmatch improvement: Upgrades units to veteran/elite more frequently

  • data aktualizacji: 17 listopada 2005
  • kategoria gry: Strategiczne
  • rozmiar pliku: 36,8 MB

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