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Crusader Kings II: Mroczne Wieki - aktualizacja do gry wersja - v.2.02 - Download

Uaktualnienie (patch) do gry Crusader Kings II: Mroczne Wieki z gatunku Gry Strategiczne, wersja v.2.02, data publikacji 18 grudnia 2013.

typ plikuAktualizacja do gry

rozmiar pliku186,1 MB

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pobrań (7 dni)0

data aktualizacji18 grudnia 2013

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Crusader Kings II: Mroczne Wieki patch v.2.02 - Darmowe Pobieranie | GRYOnline.pl

wersja v. 2.02

Patch o numerze 2.02 do gry Crusader Kings 2. Poniżej anglojęzyczny opis aktualizacji:

MAJOR

- Added a "Depose Antipope" Casus Belli

- Added an "Antiking" faction. The leader usurps the liege's primary title, deposes the antipope and passes papal investiture. The Pope can be called into the resulting war.

- Not possible to set up an antipope within 50 years of one being forcibly deposed

- Fixed bug in Linux where the game became totally unplayable if you ALT+TAB

- Now possible to play in Ironman mode with the ruler designer and mods (but you won't get achievements)

- Significantly reduced the amount of event-spawned troops across the board to better reflect the rebalanced levies

- Fixed crash bug in the Mac launcher [Fix attempt did not work, sadly, so Mac Steam users still need to disable the Steam community overlay]

- Fixed religion reformation crash

MINOR

- West African Pagans can no longer have higher CA than Low

- Fraticelli now get investiture laws

- Waived the non-neighboring rule for theocracy title grants, but made it moddable

- Now allowed to grant one higher-than-duke tier title to a theocracy

- Blocked granting away your capital county if you have moved your capital

- Disallowed revoking and plotting to revoke a title that you just gave to someone

- Antipopes now correctly lose the status if they change religion

- Antipopes now lose their status if their liege is not the same religion

- Fixed some memory and thread safety issues with the trigger 'check_variable'

- Added a blocker flag to first generation Jewish courtiers, preventing conversion demands

- Increased the revolt risk for wrong culture and religion a bit

- Antipopes now have papal clothes

- You now have to be independent to create an antipope

- Added Jewish buildings

- Added Jewish retinues

- Fixed a bug with patricians pressing claims

- Improved the "pagan converts to spouse's/concubine's religion" decisions to work with all heresies

- Mending the schism is also now possible for Orthodox heresies that have taken over and become the main branch

- Tweaked various religious events

- Lowered the mean time to happen for certain story events

- Fixed a bug with the de facto liege of primary holdings

- Now patricians will be picked sometimes when using the random character button

- Added trait "Battlefield Terrain Master"

- Fixed bug where independent characters couldn't be assigned a religious title

- Fixed issue where liege took barony vassals entire county as capital when he didn't own the county

- Fixed missed check for unlanded when usurping title

- Fixed crash bug when looking at religions in game setup

- Corrected Orthodox patriarch name lists

- Added missing reason tooltip for why you cannot make an antipope of a bishop of another religion

- Added missing crusade names for some heresies

- Fixed a bug with the ending of the Shepherds' Crusade

- Fixed some triggers that weren't correctly checking for the Jewish religion group

- Non-Jewish rulers with Jewish councillors can now get some special technology improvement events

- Fixed a very rare crash in combat

- Marriage, betrothal, and concubinage can no longer be arrange while imprisoned

- Fixed bug in the Crusade CB where a courtier could not get the king title he deserved

- There is now automatic peace with rebels if you get a complete victory

- Fixed bug where the unit reorganization window didn't pop up and split of troops was not selected

- Fixed the invasion CB for Muslims so it becomes invalid when the target converts religion

- Fixed bug where a regiment managed to detach itself from its army completely

- City and bishopric rulers can no longer get claims through inheritance

- Corrected several heretic religion descriptions

- Added some missing Fraticelli college of cardinal text

- Added a minimum cap for bottleneck chokepoints

- Fixed crash when randomly jumping around in history.

- Reverted back so levy modifier affects galley count

- The "Holy Smoke" achievement should now work as intended

- The "And Stay Out!" achievement should now work as intended

- Fixed a bug when saving a game that has a religion which has overthrown the parent religion

- Fixed problem where hordes counted as theocracies in the game setup

- Fixed flank leaders being reset when loading saves

- The Ibadi and Hurufi Caliphates and the Yazidi Sheikhdom can now be properly created

- Fixed a bug where rulers of all religions could ask their religious head to start a crusade

- If Catholicism becomes a heresy, "Mending the Schism" is no longer possible

- Fixed a bug where Muslim invasion wars against other types of Muslims would invalidate immediately

- Fixed so ironman mode is not locked out if you go back from saved games to bookmarks.

DATABASE

- Made sure the Vikings have enough ships in 867

- Strengthened 867 starting positions for Rurik, Dyre the Stranger and the Khazars

- Added Jewish Khazar names

- Made some minor fixes to male Iberian names

AI

- AI: Adjusted succession marriage reasoning

- AI: Better at calculating odds of victory when attacking

- AI: Should now be more careful about attacking with inferior numbers

- AI: Will now re-raise its forces if current levies are significantly smaller than the potential amount it can raise

- AI: Will now use the Spymaster to suppress factions

- AI: Will now use the Chancellor to improve relations with vassal faction members

- AI: More careful about appointing disgruntled Spymasters

- AI: Will now always honor the terms of an existing betrothal

- AI: Fixed a bug where Catholic rulers would spam the Pope with money requests and bishop nomination requests, spending their Piety

- AI: Really powerful rulers now sometimes create antipopes, even when they are not excommunicated, depending on papal opinions and the number of church loyalist bishops

MODDING

- Triggers are now automatically sorted by their computation complexity so modders won't have to think about it

- Added trigger 'is_recent_grant'

- Exported 'matrilineal_marriages' flag to religion script (no longer hardcoded for Muslims)

- Exported 'can_have_antipopes' flag to religions (now decoupled from 'investiture')

- Added event target 'betrothed'

- Added history command 'add_matrilineal_spouse'

- Added trigger 'is_married_matrilineally'

- Added support for the 'player_allow' trigger in factions

- Added a configuration "mp_max_lead_days" which is defaulted at 7, this prevents the server from progressing more than a week ahead of the slowest player

- Added do_not_disturb character flag to help optimize triggers and lock character availability for journeys, feasts etc

- Added any_claimant effect

- Fixed error with character and province event effect where they could not trigger cause they missed a trigger

- Added a new -debugscripts command line option that will output our internal asserts of the triggers and effects so modders can see what went wrong with their scripts

- Added EVENT_TROOPS_SIZE_MULT define as a global multiplier on match_mult

- Fixed an issue with namespaces and how delayed event ids are saved

- Fixed so duplicate entries of a character's ID won't create duplicate characters.

- Added BOTTLENECK_CHOKE_TROOP_CAP in defines which defaults to 300

- The 'intermarry' option in religions now works between religion groups as well

- Retinues are now scripted with a 'potential' trigger rather than simple culture and culture_group fields

- Added has_regiments trigger.

INTERFACE

- Fixed bug where province view was toggled when siege ended

- Now the checkbox for auto invite plots displays correctly

  • data aktualizacji: 18 grudnia 2013
  • kategoria gry: Strategiczne
  • rozmiar pliku: 186,1 MB
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