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Crusader Kings II: Mroczne Wieki - aktualizacja do gry wersja - v1.092 - Download

Uaktualnienie (patch) do gry Crusader Kings II: Mroczne Wieki z gatunku Gry Strategiczne, wersja v1.092, data publikacji 27 marca 2013.

typ plikuAktualizacja do gry

rozmiar pliku151,5 MB

pobrań1792

pobrań (7 dni)0

data aktualizacji27 marca 2013

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Crusader Kings II: Mroczne Wieki patch v1.092 - Darmowe Pobieranie | GRYOnline.pl

wersja: (v1.092)

Patch do gry Crusader Kings II. Celem tej aktualizacji jest jej usprawnienie oraz zniwelowanie liczy błędów wykrytych od czasu premiery gry.

UWAGA: Poniżej angielskojęzyczny opis aktualizacji.

v1.092

-----------------------

- Added a Trade Post limit for patricians, based on palace upgrades and number of adult males in court

- Family dues are now given only to adult males of your family in your court, and they all receive the same share

- Patricians can no longer increase their Demesne limit with higher tier titles. However, the Doge gets +1

- Patricians who imprison or banish someone now get a tyranny opinion penalty from everyone in the whole Republic

- Patricians no longer confiscate gold from dynasty members that they banish

- Doges can no longer use the Seize Trade Post plot

- Patricians can now only use the Seize Trade Post plot on Patricians owning more Trade Posts than themselves

- The Seize Trade Post plot now always costs a small amount of money to implement

- The Holy War CB no longer works against too distant targets

- Sieging will siege back your own holdings first

- Tanistry electors are no longer de jure

- The Windows version is now large address aware

- Fix for crash on multiplayer game start on Windows 8

- Fixed a bug where a vassal of a vassal who won a war against an outside state would become a vassal of that state

- Several events, including those dealing with the creation of the Hansa, no longer require "The Republic" to trigger

- Rewrote large parts of the tutorial to be up-to-date with current features

- Fixed a problem in basic military tutorial that made it impossible to proceed past a certain stage

- Fixed a problem in basic war tutorial that made it impossible to proceed past a certain stage

- Fixed a crash in court view during observer mode

- When determining what tier a character is for the purposes of marriage, the highest ranked non-republican ruler among their close relatives is now used (so the nephew of a King would count as King tier)

- Will no longer get prestige hits for marrying below your tier unless you marry more than one level below it (so a King would get a prestige hit for marrying a Countess but not a Duchess)

- AI now takes into account both tier prestige and dynastic prestige when responding to marriage offers

- AI now takes into account prestige effects when selecting spouses for themselves and their relatives

- Exported MARRIAGE_AI_PRESTIGE_VALUE to defines.lua, this variable is a multiplier on the importance AI places on prestige when arranging marriages

- The Prestige cost for breaking a truce is now much harsher; 50% of current Prestige + 200.

- You now get a -5 Diplo penalty for five years if you break a truce

- Diplomacy View: The Piety and Prestige costs for declaring war no longer prevent you from selecting the action to see why

- The 'any_neighbor_province' trigger now works for sea zones as well

- Trade Posts dont give warscore unless the war is using an Embargo or Sieze Trade Post CB

- You now need twice as much value in a trade zone before reaching its bonus cap

- Fixed a bug where Patrician stewards would add modifiers to tax multiple times when performing the tax action

- Fixed a bug with the trigger 'is_land'

- The republican CB to seize a whole coastal county is now range dependent

- The republican CB to seize a coastal city now requires the Patrician to have a trade post there already

- Can no longer grant independence to an antipope

- Fixed a bug where de jure status of kingdoms would reset upon loading a save game

- de_jure_liege="---" now works properly in history files

- Tied bride price to total prestige gain at a ratio defined by DOWRY_MULTIPLIER in defines.lua

- Can now only ask to embargo republics with trade posts in target ruler's realm

- AI: Less willing to launch embargo wars in general, especially against rulers they like

- AI: Less willing to accept requests to embargo on opinion alone

- AI: Will now factor in strength of target when deciding on whether to accept a request to embargo

- Inherited retinues are now added to the heirs use of retinue cap

- CB types now takes ai_will_do with modifiers to modify the priority they place on a particular CB

- Fixed the birthdate of Domenico Dandolo

- Minor fixes to Alan dynasties

- Fixes to Sergiids/Spartenos names

- Corrections to various Italian characters

- Several Mamluk dynasties should now use the proper Muslim dynastic shields

- The correct event is now triggered when an old Patrician family member marries a young woman

- The Voice of Satan is now properly removed when a character is no longer possessed

- Characters will no longer hear more than one voice when possessed

- Patrician family members that are betrothed will no longer experience random marriage events

- Two additional childhood learning events are now correctly triggered for Muslims

- Added additional Komi dynasties

- Minor fixes to some Irish and Welsh characters

- Added many new Ethiopian characters

- Added Ethiopian Patriarchs

- Added Nestorian Patriarchs

- Exported chance of getting a birth trait to traits.txt files

- AI doges will no longer gift powers they want to start embargo wars if those powers would say no even when gifted

- Exported MAX_KING_TITLES_TO_CREATE, MAX_EMPIRE_TITLES_TO_CREATE, AI_EMPEROR_CREATES_KINGDOMS, NATURAL_DEATH_CHANCE_AGE_0-100, DEJURE_COUNTY_LIMIT_TO_CREATE, DEJURE_COUNTY_LIMIT_TO_USURP, EMPIRE_DEJURE_COUNTY_LIMIT_TO_CREATE, EMPIRE_DEJURE_COUNTY_LIMIT_TO_USURP, PRESTIGE_OPINION_DIV, PRESTIGE_OPINION_MAX, PIETY_OPINION_DIV, PIETY_OPINION_MAX, NAVAL_ATTRITION, ARMY_MOVEMENT_SPEED, FLEET_MOVEMENT_SPEED, AI_ASSAULT_RATIO, EMPIRE_DE_JURE_ASSIMILATION_YEARS and ALLOW_DE_JURE_ASSIMILATION_ANYWHERE to defines.lua

- Added new scripting trigger realm_size = x for checking total holdings in realm

- Added new scripting trigger realm_manpower = x for checking max manpower in realm

- dynasty = x can now be used to check for whether a character belongs to a specific dynasty

- You no longer get a claim on the Papacy if he was in a successful independence faction

- Fixed a slight bug in the claimant faction ultimatum decision

- landed_titles now takes assimilate = no, which will turn off all de jure drift (both ways) for a Kingdom or Empire level title

- Fixed a bug with Patricians revoking castles from baron vassals

  • data aktualizacji: 27 marca 2013
  • kategoria gry: Strategiczne
  • rozmiar pliku: 151,5 MB
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