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Crusader Kings II: Mroczne Wieki - aktualizacja do gry wersja - v.1.07 - Download

Uaktualnienie (patch) do gry Crusader Kings II: Mroczne Wieki z gatunku Gry Strategiczne, wersja v.1.07, data publikacji 22 października 2012.

typ plikuAktualizacja do gry

rozmiar pliku135 MB

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pobrań (7 dni)0

data aktualizacji22 października 2012

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Crusader Kings II: Mroczne Wieki patch v.1.07 - Darmowe Pobieranie | GRYOnline.pl

Wersja: v.1.07 EU

Patch do gry Crusader Kings II. Poniżej anglojęzyczny opis aktualizacji:

MAJOR:

- Faction System

- Characters can have both a Plot and an Ambition

- Retinue System support for the Legacy of Rome DLC

- Orthodox and related religions have Autocephalous Patriarchs and the Pentarchy

- Rebalanced Combat, with more focus on leaders and their traits. More leader traits.

- Liege levies. You only raise levies from your direct vassals, and they are not directly connected to Holdings.

- A number of self improvement Ambitions for characters

- New religions: Miaphysite, Nestorian, Monothelite

- Two new Bookmarks: The Alexiad and The Latin Empire

- AI: Improved military AI

- Major speed optimizations

- Greatly reduced graphics memory load

- Plugged some memory leaks

- New events for characters with the lunatic trait

- Spymaster's Discover Plots job has been renamed to Scheme, and now also affects faction membership

- New icons added to all decisions

MINOR:

- Launcher now remembers DLC and Mod settings

- Very large savegames can now be sent to clients in multiplayer

- Now always allowed to move capital back to the traditional capital of your primary title (even if you've moved capital once already)

- You now always need at least two kingdom titles to create an Empire

- Fixed several bugs with Gavelkind and Primogeniture succession

- Fixed some issues with the Supply Limit and attrition rules

- It's no longer possible to place councillors in grayed out provinces

- Many, many changes and fixes to the history database

- Character View: Selecting an ambition now auto-updates the window

- Added ticking war score to Claim All wars

- Made the Seljuks pre-mobilized in 1066, like the English contenders

- Added portrait tooltip about a character's religious head

- Added code for locking Constantinople to the Emperor better

- Adjusted the colors of some duchies and kingdoms, mainly in Eastern Anatolia

- Fixed the ship unit position in Lake Mälaren

- Added "Foreign Conqueror" opinion modifier

- Ormond is no longer a republic

- Improved some trigger and event target tooltips

- Fixed some issues with the "change succession law" CBs against secondary kingdoms

- No longer allowed to press Muslim women's claims against anyone

- No longer allowed to press other women's claims on _any_ titles against a ruler with Agnatic succession

- Fixed a problem with law triggers in decisions

- All casus belli event effects are now also initialized properly, so they can refer to laws

- Characters in feudal realms will not flee to republics or theocracies when exiled

- In republics, courtiers who are heirs to foreign titles can no longer be elected

- Gave William the Conqueror three more castles at game start and adjusted the initial armies of all three contenders

- The liege is now imprisoned when losing his or her primary title in a claimant war

- When creating a new higher tier title in the game, your current laws will be copied (if it's not Duke-to-King)

- When creating a new higher tier title that has never had a holder before, its holder history will be copied from your current title

- Plot View: Fixed an issue where Vassal Decisions could be listed twice

- Plot View: Fixed a bug with the tooltip on the Start Plot button

- Fixed the tooltip for effects 'remove_title'

- Fixed the tooltip for effects 'give_job_title'

- Fixed some bugs with the 'spawn_unit' tooltip

- Portraits: All characters are now bald if they wear the chain mail hood

- 1066: Adjusted the traits of the main Saxon lords to like Eadgar the Aetheling a lot

- The end game screen now shows the correct Komnenos dynasty shield

- Added proper claims and ruler history for Tostig Godwinson

- The loser in an invasion CB is now imprisoned by the winner if he becomes a vassal of the winner

- Made the Varangian Guard better

- Added tooltips to the Flank Leader selection view

- Fixed a bug where children of Western ethnicity would not look it if of another culture

- Fixed some bugs with graphical culture type of characters not correctly falling back to Western

- The Golden Horde now receives slightly fewer reinforcements in the second event

- Fixed a bug with the opinion penalty for destroying a title

- Combat events no longer happens the first few days anymore

- The Ambitions to have a son or daughter now increases fertility

- Tweaked fertility effect on impregnation

- Religious wars and Jihads/Crusades now reduce the Decadence for all successful participating Muslims

- Tweaked some default message priorities

- You now only get a Weak Claim on titles that have been revoked

- You are no longer allowed to usurp titles from others in the same realm unless you have a Strong Claim

- Fixed a bug where you could ask to join the wars of your liege's enemies

- Muslim Invasion CB outcomes now also affect Decadence

- Fixed a bug with the "Weaken Fellow Vassal" Plot, where the target could go independent when losing his last Duchy

- Fixed an assymmetric hostility issue vs revolters of an ally of someone you're attacking

- The "No Ambition" alert should no longer appear if there are no valid ambitions to pick

- Fixed a bug with white text showing in some event windows

- Fixed a bug where the AI could ask to educate children of vassals who were actually 'employed' by the vassal's Spouse

- Fixed a bug in the portrait tooltip, where it did not always list the highest title a character was heir to

- Fixed some issues with the wrong event frame being shown for some Knights of St John events- A liege no longers retains any imprison or revoke title reasons against rebel vassals when losing a civil war

- Decadence revolts now only disband the earmarked regiments when they end- Fixed a bug making Holy Orders theocracies

- Added missing clergy clothes for other graphical cultures

- Fixed a bug with dead character portraits not looking correct when loading save games

- Many new CoAs, courtesy of Txini

- Fixed some glitches with the inheritance of Councillors

- Fixed a rare bug with wars ending "inconclusively" just before they ended normally

- Added more war invalidation explanations to the message

- Slightly toned down the size of Decadence revolters

- Pressing the claim of a dynasty member will now always vassalize him or her if possible

- Fixed a bug with the tooltip for normal AND triggers

- Titles are now also considered contested if a title de facto above them is contested

- Tweaked Title Creation and Usurpation tooltips

- Fixed a bug where revolters could remain in an ongoing uprising even after no longer being part of the realm

- Crushing a major revolt now gives all direct vassal rulers a +25 opinion modifier of you for 10 years

- When you White Peace revolters, they now get a 'Spared after Rebellion' opinion modifier of you, +25 for 10 years

- Fixed a bug where a legitimized bastard would hate the parent for doing it

- The Mongol reinforcements no longer arrive if the Horde has already been completely defeated

- Fixed some issues with characters getting opinion modifiers of themselves

- Added beard portrait scripts

- Added missing string about not being able to revoke the last Temple Holding off your own religious head

- Fixed two bugs with landless Mongols not declaring war

- Claimant Wars: if the claimant is a bishop or mayor, those titles are now lost on success

- Wars over titles are now more likely to give the title capital to the claimant

- No longer possible to declare depose liege, or claimant wars on liege while the liege or above is himself in revolt

- Fixed a bug where vassals could nominate successors for secondary duchies or below

- Made the basic "Recently Conquered" tax penalty more severe, so it cannot be offset by tech, etc

- A ward who is at war with his or her guardian now automatically returns home

- Fixed an issue with the automatic removal of inappropriate scripted traits from underage historical characters

- Independent kingdoms with a king that controls their entire de jure area can now break out of de jure empires

- No longer possible to employ Holy Orders while excommunicated

- Fixed a bug with the tooltips for triggers 'lower_tier_than' and 'higher_tier_than'

- You no longer pay maintenance for Holy Orders if you're in a justified war, even if you're also in another type of war

- Fixed an issue where you could not grant titles to vassals which you could not formally create

- Gave most mercs and holy orders a base culture

- Ensured that merc and holy order leaders are always of the right culture and religion

- Slowed down event '39500' which automatically converts counties to Islam

- Fixed a bug where you could move your capital again after a reload

- Fixed a bug where a landed spouse who is the councillor of another ruler would not give you that attribute bonus

- The Excommunicate diplo action is no longer shown for excommunicated characters

- Fixed an issue with granting titles including lower not fully working if the target becomes independent from you through the action

- Blocked Agnatic-Cognatic succession for Hordes

- Horde type culture rulers cannot have Cognatic or True Cognatic succession laws

- Improved kingdom division on inheritance kingdom split

- Fixed a bug with characters not knowing of their own plots

- Fixed a bug with the de facto liege of titles after revocation

- Fixed a bug with the succession bethrothal icon not showing

- Fixed a bug allowing you to assign too many wards to a guardian

- Boosted the effect of the Chancellor's Improve Diplomatic Relations job

- Corrected many spelling mistakes

- Added a notification event when a character is killed in battle

- Both sides in a siege now see the effects of triggered siege events

- The event where a vassal offers guardianship now shows which child will become the vassal's ward

- Fixes to the Christian and Muslim tournaments

- Famous Muslims who join your court now have dynasties and improved stats

- Scottish names are now English instead of Gaelic, whereas before they were a mixture of both

- Russian duchies are now called grand principalities, and their rulers are referred to as grand princes

- Fixed the event where the Hashshashin go after the Mongol leader

- Revised Combat tooltips

- Muslim Heavy cavalry now use CoA colors on their flags rather than the christian flag

- Revised cultural building modifiers

- Added a global supply limit modifier that increases with tech

- Ruler Designer now handles culture different from ethnicity

- Loading screens and flags now look a bit better

- Fixed issue with special characters in find title box

- Flanks will now pick tactics even if they have no leader

- You are no longer allowed to build in settlements held by someout outside your realm or by someone you are at war with

- Fixed some trigger tooltips that looked bad

- Added the winners of the AAR contest as characters in the game

- AI: Smarter about heir nomination when having multiple kingdoms (to keep them together)

- AI: Fixed bug with silly Muslim handing out of titles

- AI: Baron tier and landless characters now get a complete AI when they have raised units on the map

- AI: Fixed an issue where it could spam a player asking to become a vassal

- AI: Holy Orders should no longer run off to help others if they are already "hired"

- AI: Will always accept guardians for childen offered by the Regent (and won't have them replaced on its own)

- AI: Improved passing of demesne laws

- AI: Should now want to revoke a Castle Holding when the primary holding in a County is NOT a Castle

- AI: Prevented some stupid placing of the Chancellor to fabricate claims

- AI: Vassals will no longer spontaneously declare war on their liege to depose him or take a title off him (these things are now faction based.) The only time they might declare war on their own is to create a succession crisis.

- AI: Improved handing out of counties if it's over the demesne limit

- AI: Will now execute "vassal decisions" (like blinding and castrating prisoners)

- AI: Will now switch Guardian for children if appropriate (wrong religion or culture)

- AI: Will not disband free galleys (from event effects)

- AI: Fixed some bugs with turning betrothals into marriages

- AI: More careful with title usurpation and the cost in gold

- Diplo AI: Fixed a bug with "divine blood" marriage calculation

- Diplo AI: Does not care about Matrilineal marriage factors if both parties are from the same dynasty

- Diplo AI: Children in other realms will now still accept education offers from their own parents

- Diplo AI: Fixed a bug with borked marriage proposals and spamming

- Diplo AI: Less aggressive about revoking titles (requires a worse opinion or religious enmity)

- Diplo AI: Will now break betrothals that won't be accepted anymore

- Diplo AI: will not revoke titles while under a regency

- Diplo AI: Early surrender now possible with Muslim invasion CBs. Defender more stubborn.

FOR MODDERS:

- IMPORTANT: Added 'inherit_chance' to traits, replacing 'congenital'

- The 'replace_path' bug is now fixed for real

- Added 'effect' character history command. It's like an event option that's run for the character at game start.

- Fixed a bug with 'immortal' traits and sex appeal

- Added trigger 'leads_faction'

- Added trigger 'faction_power'

- Added trigger and effect 'any_faction_backer'

- Added trigger 'completely_controls = [title]' (I or my vassals hold everything in it)

- Added trigger 'revolt_distance'

- The 'ai_will_do' clause in Decisions is no longer binary (the value determines the MTTH)

- Fixed an issue with law triggers in the 'ai_will_do' field of decisions

- Added trigger 'in_faction'

- Added trigger 'war_title'

- Added trigger 'defending_against_claimant'

- Added event targets 'supported_claimant' and 'supported_claimant_title'

- Added 'set_parent_religion' effect

- Can now create Lowborn characters with the 'create_character' effect

- Fixed a bug with scripted attributes in the 'create_character' effect

- Fixed a bug in the 'conquest_culture' trigger

- Added 'is_conquered' trigger

- Added event targets 'heir_under_seniority_law' and 'heir_under_primogeniture_law'

- Added trigger 'any_claimant'

- Added 'from_potential' trigger to decisions (vassal and dynasty decisions only)

- Added event effect 'add_spouse_matrilineal'

- Added 'opinion_diff' trigger

- The event targets 'owner' and 'holder_scope' are now the same and work on both titles and provinces

- Added event effect 'copy_title_history'

- Added event effect 'copy_title_laws'

- Fixed a bug with trigger 'is_landed = no'

- Fixed a bug in the effect 'spawn_unit' with the 'match' argument

- Can now set a specific leader in the effect 'spawn_unit'

- Fixed a bug in trigger 'de_jure_liege_or_above'

- Fixed a bug in trigger 'de_jure_vassal_or_below'

- Fixed some bugs with the 'set_name' effect

- The 'set_name' effect can now change the name of titles

- Added 'capital' effect

- Added 'province_capital' effect

- Added effect 'participation_scaled_decadence'

- Added trigger 'num_of_faction_backers'

- Added trigger 'race'

- Added trigger 'graphical_culture'

- Fixed a bug with event name spaces not working in 'events' fields in On Actions

- Fixed a bug with event name spaces not working in 'events' fields in Job Actions

- Added 'divine_blood' marriage opinion modifiers

- Added more gradual Attrition Defines

- Added 'secondary_graphical_culture' to cultures and culture groups (a fallback option, when not having certain DLCs)

- Added trigger 'has_earmarked_regiments'

- Added 'earmark' argument to the 'spawn_unit' event effect

- The 'disband_event_forces' effect now takes an earmark argument

- Added trigger 'diplomatic_immunity'

- Added effect 'diplomatic_immunity'

- Exported PORTRAIT_MID_AGE_THRESHOLD, PORTRAIT_OLD_AGE_THRESHOLD, PORTRAIT_ADULT_MALE_AGE_THRESHOLD and PORTRAIT_ADULT_FEMALE_AGE_THRESHOLD to defines

- Exported AGE_OF_MARRIAGE to defines

- Ported the last old defines to lua

- Added SeaZone province text promotion

- Added PrevPrev text promotion

- Added trigger 'is_tribal_type_title'

- Added trigger 'has_horde_culture'

  • data aktualizacji: 22 października 2012
  • kategoria gry: Strategiczne
  • rozmiar pliku: 135 MB
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