Download Dema Mody Aktualizacje Programy

Crusader Kings II: Mroczne Wieki - aktualizacja do gry wersja - v.1.06b - Download

Uaktualnienie (patch) do gry Crusader Kings II: Mroczne Wieki z gatunku Gry Strategiczne, wersja v.1.06b, data publikacji 6 lipca 2012.

typ plikuAktualizacja do gry

rozmiar pliku53,9 MB

pobrań2648

pobrań (7 dni)0

data aktualizacji6 lipca 2012

Pobierz plik za darmo

Niedziałające pliki prosimy zgłaszać na uwagi(at)gry-online.pl

Crusader Kings II: Mroczne Wieki patch v.1.06b - Darmowe Pobieranie | GRYOnline.pl

wersja: v.1.06b

Patch do gry Crusader Kings II: Mroczne Wieki. Poniżej anglojęzyczny opis aktualizacji:

v1.06b

-----------------------

- The date widget arrows in the lobby no longer stay gone after you've looked at your save games

- Added a separate set of Muslim feudal (Iqta) laws

- Added a separate Muslim invasion CB with longer truce and no taking of all occupied provinces

- The success chance for kill plots now increases drastically past 100% Plot Power

- MP: Fixed an OOS issue between people with and without SoI. (Unfortunately, this means modders with SoI cannot just script in any number of wives in other religions.)

- Fixed a serious but simple error messing up the Spanish localization text

- Corrected a load of German text using ';' in the localization, corrupting the text database

- Decadence revolter special troops now disband after the war

- The game will no longer crash if you have the African Unit Pack DLC but not the Sword of Islam

- Exported EMPIRE_CREATION_PIETY_COST to defines

- Fixed a bug with 'replace_path' in mods

- Empires now cost 400 Piety to create (up from 200)

- Fixed a bug that would not actually detract the empire creation Piety cost

- Fixed a problem with the event effects 'gain_settlements_under_title' and 'vassalize_or_take_under_title' where rebel or revolter occupied counties would not be taken in the peace

- Muslim vassals can no longer declare Holy Wars on rulers of their top liege's religion

- Corrected the English regnal numbers to exclude the Saxon Edwards

- Fixed a bug where breaking a truce would not actually cost Prestige

- Added 'creation_requires_capital' field to landed titles

- Added harsher creation conditions for the Latin Empire

- Added proper creation conditions for the Caliphates

- Fixed a bug with the event effect 'abdicate_to_most_liked_by' that could cause the new ruler of a non-feudal state to become independent when he should not

- Character modifiers now correctly recalculated when a timed character modifier expires

- No longer possible to revoke the last landed title off a ruler with significant vassals

- The chancellor in West African cultures is now called Grand Vizier

- The minor title 'title_ruler_consort' no longer has separate localization strings - it's now the other gender version of the spouse's ruler title

- Added 'title_female' custom holder title to landed titles

- Added separate law message for when muslims pass laws

- Added event effect 'disband_event_forces'

- Fixed some glitches with betrothals in the Muslim world

- Fixed a bug with Heavy Armor tech level 5

- Fixed a bug with the Ramadan events firing at once if war was declared

- Religion View: The portrait of the religious head should now age correctly

- Doubled the opinion penalty for revoking a kingdom

- Fixed a bug with the tooltip for usurping emperor tier titles

- Fixed some errors in the Welsh character database

- Women with 'immortal' flagged traits no longer grow infertile after 45, and the AI knows this

- Fixed an issue with 'immortal' marked traits added in the ruler designer or the history

- Should no longer be possible to get both the Sayyid and Mirza traits

- Fixed two bugs with a dynasty's Coat of Arms changing for no reason

- Scripted banned colors for Coats of Arms should now work

- Corrected event picture for event 75075

- Fixed some events using incorrect form 'only_capable'

- Removed some duplicate text entries

- Tech focuses can no longer change when you inherit someone's title

- Commander traits are now generated for characters created with the 'create_character' effect with a martial trait

- The Jizya tax modifier is now shown with an icon on Holdings

- Corrected the religion of Muhammad's ancestors

- Corrected lots of (harmless) errors in the gui files

- Fixed a bug with the tooltip for usurping emperor tier titles

- Fixed a bug with the NTechnology defines and REN_PROVINCE not being read

- Changed the name of the 'Empire of Spain' to 'Empire of Hispania'

- Can no longer transfer Duke or King rank vassals to anyone except their de jure liege

- Buffed the Christian states of Iberia by giving them more holdings, more initial building upgrades and slightly higher tech

- Invasion AI: Fixed some deadlock situations that could occur when armies were loaded on fleets belonging to the wrong agent

- Army AI: Fixed a glitch with attrition avoidance when having attached units

- When moving an army into a sea zone, it will now prefer loading onto the smallest possible fleet

- Attached units can no longer lead a siege if the unit they are attached to is also besieging

- Increased the max number of holdings in many counties in continental Europe, England and the Levantine coast

- Attached units now move at the same speed

- Can no longer select holy orders to play in the lobby

- Page 12 in the Ledger no longer crashes in "observer" mode

- When divorcing a spouse, the "matrilineal" marriage status is now correctly reset

- Vassals with a weak claim on the liege that they can't currently use no longer get an increased revolt risk

- Diplo AI: Tweaked "desires better alliance" factor for marriages

- Fixed a bug where armies containing Holy Order regiments could be disbanded when the Holy Order itself withdrew its forces for another conflict

- Fixed a bug preventing a host without The Sword of Islam from hosting MP games with those who do and have selected Muslim rulers

- Fixed a freeze bug in the lobby when stepping back through history from an advanced date

- Fixed a bug with historical scripted non-succession laws being overridden at start

- Fixed a bug where landless religion heads could be succeeded by ones of the wrong religion

- Added 'decadence' character history command

- The Seljuks now start at 0% Decadence

- Fixed a bug in some combat tactics that would immediately destroy all enemies of a certain unit type

  • data aktualizacji: 6 lipca 2012
  • kategoria gry: Strategiczne
  • rozmiar pliku: 53,9 MB
zobacz więcej

Popularne pliki do gry Crusader Kings II: Mroczne Wieki

Nazwa

Typ

Rozmiar

Data

Pobrań

7 dni

Crusader Kings II: Mroczne Wieki - PL demo 469,6 MB 2012.04.06 9,5K 4
Crusader Kings II: Mroczne Wieki - CK2: Middle Earth Project v.0.831 mod 151,1 MB 2020.06.22 18,9K 3
Crusader Kings II: Mroczne Wieki - Warhammer: Geheimnisnacht v.1.3.7.1 mod 552,9 MB 2022.12.20 2,5K 3
Crusader Kings II: Mroczne Wieki - Faerun - Forgotten Realms for CK2 v.0.3.7 mod 164,9 MB 2020.09.21 789 2
Crusader Kings II: Mroczne Wieki - Jasebon Mod v.7 mod 118,7 MB 2016.09.04 5,7K 2
Crusader Kings II: Mroczne Wieki - Birthright v.0.80a mod 299 MB 2016.04.30 5,7K 2
Crusader Kings II: Mroczne Wieki - Witcher Kings v. 0.10.0 mod 52,3 MB 2019.05.01 15,8K 1
Crusader Kings II: Mroczne Wieki - Western Europe 410-962 - The Winter King v.1.11.2 mod 365,5 MB 2020.05.02 4,5K 1
Crusader Kings II: Mroczne Wieki - Retinues Redone 2 v.2.1 mod 147,8 KB 2021.10.20 747 1
Crusader Kings II: Mroczne Wieki - Warcraft: Guardians of Azeroth v.1.10.0 mod 485,6 MB 2021.01.12 2,1K 1
Crusader Kings II: Mroczne Wieki - Grand Music Mod mod 3500,9 MB 2017.10.13 1,2K 1
Crusader Kings II: Mroczne Wieki - Middle Mars v.1.0.7 mod 56,1 MB 2021.07.23 399 1
Crusader Kings II: Mroczne Wieki - CK 2: Rome & the Dark Ages v.0.2.2 mod 23,4 MB 2016.12.18 8,3K 1
Crusader Kings II: Mroczne Wieki - Community Patch v.3.3.2.1 mod 5,6 MB 2021.03.09 1,8K 0
Crusader Kings II: Mroczne Wieki - Zhiza v.30122021 mod 2,5 MB 2022.01.13 383 0
Crusader Kings II: Mroczne Wieki - OverLord v.1.4 mod 1,8 MB 2022.01.17 385 0