Twórcy Titan Quest pracują nad nowymi grami
Szkoda, że TQ tak źle skończyło a wszystko przez zabezpieczenie anty-pirackie, które podczas gry na piratach powodowało masę błędów i stąd wzięła się opinia złodziei (czytaj piratów), że gra jest zbugowana, niegrywalna itp. itd. co zniechęciło potencjalnych nabywców. Szkoda :( Może do dziś powstałby nowy dodatek lub nawet TQ2. Uważam, że to była, że to jest świetna gierka i pomimo takich hitów jak Sacred 2 lubię wrócić do TQ. Powodzenia dla Panów z Iron Lore.
jak ten Black Legion będzię chociaż w połowie dobry jak TQIT - kupuje grę od razu
TobiAlex -> fajne bajki opowiadasz. To teraz nizej masz liste poprawek/zmian w patchu do oryginalu TQ:
Titan Quest by Iron Lore Entertainment - retail v1.01 -> v1.20 patch
Patch Notes v1.20
GENERAL:
- Fixed Ensnare to work while wielding a staff
- Several skill descriptions updated for clarity
- Fixed particle effect artifacts remaining on the ground when fighting Barmanu
- Fixed Ormenos so that he is no longer invincible if a player does not enter the combat area and engage him immediately
- Fixed characters freezing when using an item that grants the charge ability and dual wielding
- Fixed pets occasionally causing boss chests not to open
- Implemented the ability to turn the day/night cycle on and off. Day/night cycles are currently on by default.
To turn day/night cycle off, go to the My Games\Titan Quest\Settings directory and open the options.txt file after changing any option in game. Find the setting called "dayNightCycle" and change its value to false. If the setting does not exist, add the line "dayNightCycle = false" to the end of the options.txt file.
BALANCE:
Nature
- Heart of Oak life bonus reduced
- Regrowth benefits start lower and end higher
- Increased Call of the Wild life, damage scaling and Maul bleed damage
- Increased rate of Sylvan Nymph energy regeneration and maximum hitpoints
- Refresh now subtracts duration from the remaining cooldown time of skills
- Changed max and/or ultimate levels for the following: Survival Instinct, Sylvan Nymph, Sanctuary, Call of the Wild, and Briar Ward
Hunting
- Increased speed bonus conferred by Wood Lore
- Increased effectiveness of Gouge Skill
- Decreased pierce resistance reduction of Study Prey
- Added bleed damage to Art of the Hunt
- Removed active energy cost from Trail Blazing and added energy reserve
- Increased damage of Marksmanship and Scatter Shot Arrow
- Changed max and/or ultimate levels for the following: Art of the Hunt and Exploit Weakness
Spirit
- Converted Ternion to a fixed spread attack and increased elemental damage penalty
- Decreased radius of Arcane Lore
- Increased vitality damage on Death Nova
- Lowered elemental bonus of Unearthly Power
- Changed total speed to run speed on Dark Covenant
- Increased Liche King energy regeneration and physical and pierce resists
- Increased Outsider energy regeneration, cooldown timer and damage but decreased his duration
- Changed max and/or ultimate levels for the following: Outsider, Summon Liche King, Cascade
Defense
- Increased physical damage caused by Shield Charge
- Increased protection conferred by Battle Awareness
- Increased effectiveness of Rally
- Changed Pulverize and Disable damage bonus from percent to absolute
- Changed Shield Smash to use defensive reduction instead of physical damage
- Fixed Disable skill to require a shield be equipped instead of a melee weapon
- Changed max and/or ultimate levels for the following: Adrenaline, Focus, Battle Awareness, and Recovery
Earth
- Added DEX bonus to Earth Mastery skill
- Increased effectiveness of Brimstone
- Increased effectiveness of Stone Skin
- Changed max and/or ultimate levels for Core Dweller skill
Storm
- Increased effectiveness of Freezing Blast
- Changed max and/or ultimate levels for Summon Wisp skill
Rogue
- Increased Disarm Trap damage vs. traps
- Increased bleeding damage on Lucky Hit
- Increased damage scaling of Envenom Weapon
- Increased the damage, range, and fumble of Poison Gas Bomb
- Increased the pierce and bleeding damage of Shrapnel
- Increased pierce damage of Throwing Knives
- Changed max and/or ultimate levels for the following: Shrapnel, Disarm Trap, and Throwing Knives
Warfare
- Increased the radius of Triumph
- Added bleeding damage to Crosscut and Tumult
- Decreased cooldown on War Wind and Battle Rage
- Increased damage for Crushing Blow and Counter Attack
- Decreased the damage absorption and +Offensive Ability of Battle Standard and removed spawn delay
- Increased energy cost of Ancestral Horn
- Adjusted War Wind damage, allowed use of Onslaught, and added charge ability
- Changed max and/or ultimate levels for the following: Ancestral Warrior, Battle Standard, and War Horn
Monsters
- Raised the difficulty of monsters on the path to Olympus Summit
- Increased monster innate armor
- Increased life and damage of various monsters
- Adjusted AI controllers for various monsters
- Fixed or added skills for the following monsters: Olympus Limos, Olympus Cyclops, Zombie Captains, Jungle Creep, Neanderthals, Djinn, and Orient Widow spiders
- Added projectile leading ability to various monsters to more effectively hit moving players
Epic and Legendary Monsters
- Increased Global physical damage modifier
- Increased Global hitpoints modifier
- Increased elemental and secondary damage types modifiers
- Increased unarmed damage skill and added it to several monsters
- Decreased resistances, attribute bonuses and absolute offensive and defensive abilities
Boss Monsters
- Changed Typhon encounter and difficulty. Typhon now actively uses all of his powers. He no longer requires interaction with the statues. The statues are no longer attackable.
- Increased Yaoguai skill use
- Increased hitpoints on the Prince of Blade and Prince of Bow
- Increased Minotaur skill usage and speed and added fire damage
- Adjusted Talos skill usage frequency and damage
- Reduced Yeti hitpoints and increased frequency to use skills
- Increased power of Xiao and extended pursuit range
- Increased Nessus hitpoints
- Increased the frequency of Hydra breath attacks and lowered hitpoints
- Increased Cyclops speed and damage in Epic and Legendary
Shrines
- Adjusted all of Typhon's shrines for the new encounter
- Battle shrines now give bonus to all damage types
- Increased damage of Epic and Legendary Shrines of Thorns and Frostbite Shrines
Player
- Player resistance penalties for disruption, stun, life leech, mana leech, and bleed for Epic and Legendary removed
- Adjusted life and energy attribute bonuses conferred by skills
QUESTS:
- Fixed the Caravan in Trouble quest failing to trigger in Epic and Legendary
- Fixed Limos Epic and Legendary quest rewards
- Fixed several Legendary jewelry quest rewards
ITEMS:
- Added level requirements to Epic and Legendary gear
- Increased armor cap in Epic and Legendary
- Adjusted base stats for armor, weapons and shields
- Fixed Bracers of Atlas to grant a skill
- Fixed Energy Shield on Prostasia ring
- Fixed Armor of the Burning Blade not appearing on the female characters
- Fixed Pagos sword missing texture
- Changed and/or updated stats and completion bonuses for all relics and charms
- Updated art for Epic and Legendary charms
- Relic drops are no longer exclusively region specific and some can now be found in other acts
- Cooldown reduction removed from unique rings and several relics and charms
- Added Epic and Legendary only rare affixes: Mammoth, Kingly, of the Siren, of the Betrayer
- Club attack speed adjusted on all common and unique clubs
- Increased drop rates of the higher level potions in Epic and Legendary
- Increased unique item drop rates on non-boss monsters
- Decreased chance for unique drops off of chests
- Increased healing from health potions in Epic and Legendary
MULTIPLAYER:
- Fixed clients failing to gain experience when joining a game that has a character with a much higher level
Patch Notes v1.15
GENERAL:
- Fixed crash issues involving teleporting
- Fixed pathing crashes involved with entering and leaving underground areas
- Fixed crashes involving the Alt-Tab function
- Fixed crash issue which could occur when standing at the same coordinates as an item and attempting to pick it up
- Fixed a bug where items would occasionally fall through the world when they are dropped or unsuccessfully picked up
- Fixed a bug where storing manual character back-ups in the SaveData folder would cause those characters to not be visible on the character select screen
- Improved character auto back-up system
- Implemented texture reduction matrix which allows the low graphics settings to use more compressed textures and improves performance on low end systems
- Implemented the ability to turn shadows on and off. Shadows are currently on by default.
-To turn shadows off, go to the My Games\Titan Quest\Settings directory and open the options.txt file after changing any option in game. Find the setting called "Shadows" and change its value to false. If the setting does not exist, add the line "shadows=false" to the end of the options.txt file.
- Fixed the 'Fatal Error' message appearing when trying to boot up Titan Quest(tm) with Virtual Memory turned off
- Implemented a minidump file into the crash logging system
QUESTS:
- Fixed bug in quest system where quests updating on certain conditions could cause the game to crash and corrupt quest data
- Fixed situation where players were not given credit for quest completion while leaving the game upon completing a quest
- Fixed Quest NPC issue where NPC's were not completing their animation cycles and awarding proper quest tokens to advance the quest. This is in reference to issues some players were having with some of the ship captains updating as well as Phaedrus in the Catacombs.
- Fixed host quest log from being updated when an ungrouped client enters Titan Quest(tm) with certain quest items in their inventory
- Fixed host quest log from being updated when an ungrouped client enters Titan Quest(tm) and proceeds with critical path quests
- Improved the thread safety of the quest state saving system
EDITOR:
- Fixed array values not working properly where importing a record in the Art Manager
- Fixed issue where impassible terrain was not viewable on ATI cards
MULTIPLAYER:
- Fixed disconnects and the inability to host a game for certain network devices which were unable to process network packets over 1400 bytes.
Patch Notes v1.11
General:
- Fixed NPC dialogue fading when bumped by pets
- Fixed crash when loading a custom map in-game that contains a sheep herder
- Fixed a word wrap error in monster and NPC name dialogs that appears in some languages
- Changed mouse input to swap left and right buttons when the option is selected in Windows
- Implemented Time Smoothing to reduce hitches and decrease blur when the player character is moving
- Implemented logging system to track crashes in Titan Quest(tm). Upon a crash, Titan Quest(tm) will create a log file named "Exceptions.txt" in the My Games\Titan Quest directory.
Video:
- Fixed crashes and graphical corruptions related to low video memory on PCs
- Fixed a 'Fatal Error' message appearing when the game is booting up after the update process on a system with a Mobility(tm) Radeon® 9200
- Improved video memory test to correctly identify 128 MB ATI Radeon® x300 and ATI Mobility(tm) Radeon® 9200 cards
- Fixed graphic elements becoming corrupted when running NVIDIA® 6600 series card over a long period of time
- Implemented Triple Buffering to allow smoother gameplay and less blurring with V-Sync enabled.
To enable Triple Buffering, go to the My Games\Titan Quest\Settings directory and open the options.txt file after changing any option in game. Find the setting called "tripleBuffer" and change its value to true. If the setting does not exist, add the line "tripleBuffer=true" to the end of the options.txt file. Note that enabling triple buffering uses more Video memory, so you may have to try it both ways to find the correct setting for your system.
Multiplayer:
- Fixed slow down in gameplay due to large amounts of player chat
- Fixed items being lost in the trade window if the server shuts down while the trade window is open
Editor:
- Portal selection with the portal link tool can now be selected from the front and the back. Previously some portals required 180 degree rotation to be selected.
- Portal status colors will now render properly with the portal link tool
- Impassable terrain and sector layers will now be visible when using ATI cards
- Fixed issue where building the mini-maps could discard unsaved work
- Fixed the sector layer list not properly updating when deleting a sector type
- Fixed system modal dialogs showing up behind the Editor window
Other Notes :
This patch updates the Miles Sound System drivers in the game. If you have manually altered or updated these files previous to this patch you will need to restore the drivers that the game installed initially for the patch to install properly.
Patch Notes v1.08
- Fixed crash caused by teleporting in multiplayer after players used Rally skill
- Fixed NPC dialogue windows closing when NPC moves to avoid other characters
- Fixed bug with different relic bonuses for different players in multiplayer
- Fixed relic completion sounds propagating to all clients in multiplayer
- Fixed multiplayer lobby UI error with sort arrow
- Fixed a multiplayer lobby crash
- Fixed internet connection problem with custom maps
- Fixed a memory leak
- Improves multiplayer connection reliability
- Improves multiplayer performance
- Improves item auto-placement in inventory
- Added character back-up functionality
- Added option to disable compatibility check***
*** If you have supported hardware but cannot start the game due to a failed compatibility check, you will need to download the stand-alone patch and install it (save to disk, then double-click to execute). Once the patch has been applied, you will need to edit your options.txt file in My Documents/My Games/Titan Quest/Settings, and add a new line to the bottom that reads:
skipCompatibilityChecks = true
Note: Bypassing the compatibility check will allow the game to start with non-supported hardware, but you may still encounter fatal errors as a result. As a reminder, integrated graphics and graphics cards without PS 1.1 capability are not officially supported.
_Luke_ -> TobiAlex ma racje. ja tez to slyszalem w polowie 2006. I niewazne, ze patch wyszedl pozniej. Chodzi o najblizsze pare tygodni od premiery, ktore sa najwazniejsze dla sprzedazy. A fama rozeszla sie w okolicach premiery...
moze ten drugi projekt to titan quest 2 oby wtedy bylo by zajebiscie
Zastepowy -> przeciez to nie pierwszy przypadek, w ktorym tworcy ukrywaja swoja niekompetencje za plecami piractwa. Gra byla niestabilna (oryginal!), co potwierdza lista zmian w patchach. Wiec takie blablanie, ze to tylko piratom sie sypala i to oni sa winni slabej sprzedazy jest zenujace.
ps. nie mowiac o tym, ze Iron Lore spier* dodatek do Dawn of War tak dokumentnie, ze patch poprawiajacy podstawowe rzeczy wyszedl po ponad pol roku