Myth III: Era Wilka [PC] - (v.1.1 unofficial patch)
Pojawiła się nowa wersja patcha 1.3.1 tych samych twórców którzy poprzednio zrobili wersje 1.1. Jest na stronie http://www.mythdev.com/ w zakładce Downloads. Całość zajmuje 40 mb. Lista zmian od wersji 1.1 jest spora :
1. Improved visual effects graphics.
2. Numerous unit balance tweeks and ability improvements.
3. Added Windowed Mode for Macintosh Build (not available in Windows build)
4. Default screen resolution changed to 800x600.
5. Added the ability to draw on the overhead map.
6. Overhead map can be scaled larger or smaller by using the F9 and Shift-F9 keys respectively.
7. Made the size of overhead map blips smaller.
8. Water ripples now appear at unit feet instead of at waist level.
9. Personal netgame decals can be 3400 bytes as opposed to 2048 bytes.
10. Saved Games and Films are now visible from the list of available films and saved games without having
to have played either a solo or netgame level first.
11. List of players is now visible on the film selection and pre-view screen.
12. The list of players is now visible when viewing a film.
13. In-game player list is now larger so that game statistics can be better viewed.
14. Re-done post game carnage dialog graphics for films.
15. Player list is longer so you can see the full name in the post game carnage report for films and postgame.
16. Time no longer accrues during planning time on KOTH games (enabling a center-start if desired)
17. Re-done multiplayer game interface - removed all of the profile building gamespy code.
18. Plugin management now is active so unit plugin sets can be developed using the Ballistic Myth III engine tool.
19. Plugins can be loaded from the solo-game screen as well as the netgame hosting screen.
20. Flipbook Cutscenes are now properly timed to match the scrolling text. They also do not cut off early.
21. Support for three-button mice.
22. Support for wide-screen monitors.
23. Added a “restart level” and “revert to last save” option for solo game success and failure screens.
24. Tool bar visibility preferences.
25. You can now control-click on the overhead map to attack a location, or shift click on the over head map to set
a way point
26. Options screen now defaults to game quality settings as opposed to resolution settings.
27. Blood lockout preferences now work as they should.
28. Input lag in the metaserver lobby greatly reduced.
29. Version ID information is in green for non-compatible games for ease of viewing.
Warto umiescić ponieważ są jeszcze ludzie i klany którzy grają w tą gre. Pozdrawiam.