gdy odpalam terrarie wyświetla mi się czarny ekran a później ta wiadomość. jeśli ktoś wie jak to naprawić to poszę napisać. P.S. nie wiem czy to się do czegoś przyda ale mam laptopa acer nitro 5
Ionic.Zip.BadCrcException: CRC error: the file being extracted appears to be corrupted. Expected 0x6C649277, Actual 0xF156FFF7
w Ionic.Zip.ZipEntry.VerifyCrcAfterExtract(Int32 actualCrc32)
w Ionic.Zip.ZipEntry.InternalExtract(String baseDir, Stream outstream, String password)
w ReLogic.Content.Sources.ZipContentSource.OpenStream(String assetName)
w ReLogic.Content.AssetLoader.TryLoad[T](String assetName, IContentSource source, T& resultAsset)
w ReLogic.Content.AssetRepository.TryLoadingAsset[T](Asset`1 asset, AssetRequestMode mode)
w ReLogic.Content.AssetRepository.LoadAsset[T](Asset`1 asset, AssetRequestMode mode)
w ReLogic.Content.AssetRepository.Request[T](String assetName, AssetRequestMode mode)
w Terraria.Initializers.AssetInitializer.LoadAsset[T](String assetName, AssetRequestMode mode)
w Terraria.Initializers.AssetInitializer.LoadTextures(AssetRequestMode mode)
w Terraria.Initializers.AssetInitializer.LoadAssetsWhileInInitialBlackScreen()
w Terraria.Main.<LoadContent_Deferred>d__1162.MoveNext()
w Terraria.Main.DrawSplash(GameTime gameTime)
w Terraria.Main.DoDraw(GameTime gameTime)
w Terraria.Main.Draw(GameTime gameTime)
w Microsoft.Xna.Framework.Game.DrawFrame()
w Microsoft.Xna.Framework.Game.Tick()
w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
w Microsoft.Xna.Framework.GameHost.OnIdle()
w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.Run(Form mainForm)
w Microsoft.Xna.Framework.WindowsGameHost.Run()
w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
w Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)