Cel! Pal! #17 - Bioshock: Infinite
Dorzucam kilka cytatów:
"Bioshock Infinite is a shooter with a problem, but the problem isn't the shooting. The problem is that Bioshock Infinite has nothing to say about the shooting. A game that earnestly tries to explore morality and personal responsibility ducks those questions by placing the player on a conveyor belt of hyper-violent sequences, shuttling the player from one narrative set-piece to the next. The shooting is what you do. The story is what you (mostly) hear. The two have little to do with each other."
"... it's about how standard FPS design limits the narrative possibilities of a game that clearly aspires to dig deep."
"It simply means that staring down the barrel of a gun as a default point of view may not leave your possibility space wide open."
Polecam źródło: http://www.brainygamer.com/the_brainy_gamer/2013/04/apotheosis.html